Implement Alloy.spawn and Alloy.spawnSync APIs#6
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- Created core/include/webview/detail/subprocess.hh for cross-platform process management. - Added support for POSIX (fork/execvpe) and Windows (CreateProcessA). - Implemented PTY support for POSIX using forkpty. - Exposed Alloy.spawn and Alloy.spawnSync to JavaScript via webview bindings. - Implemented stdout and stderr as ReadableStream in JavaScript. - Added basic IPC support via send() and ipc() handler. - Fixed thread-safety issues with CWD and memory leaks in subprocess tracking. Co-authored-by: yumin-chen <10954839+yumin-chen@users.noreply.github.com>
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…hell) - Initiated Bun project @alloyscript/runtime. - Implemented window.Alloy.spawn and spawnSync with C++ backends. - Added window.Alloy.cron for OS-level job scheduling. - Implemented Alloy:sqlite for high-performance database access. - Created Alloy Shell API ($ template literal) with piping and redirection. - Added comprehensive build script using Bun.build to generate native executables. - Fixed critical thread-safety and lifecycle issues in C++ subprocess management. - Included comprehensive tests using bun:test. Co-authored-by: yumin-chen <10954839+yumin-chen@users.noreply.github.com>
…acities - Refined Alloy:sqlite with parameter binding, serialization, and robust transaction support. - Enhanced Alloy Shell ($) with quoted argument parsing and sequential piping. - Added cross-platform Cron management for Linux, macOS, and Windows. - Implemented core native GUI C API for GTK (Linux). - Finalized comprehensive test suite in tests/full_capacity.test.ts using bun:test. - Updated scripts/build.ts to support Bun project structure and AlloyScript transpilation. - Addressed PR feedback regarding SQLite documentation and API standards. Co-authored-by: yumin-chen <10954839+yumin-chen@users.noreply.github.com>
…on, Shell, and GUI capacities - Refined Alloy:sqlite with BLOB handling, .as(Class) mapping, and safeIntegers support. - Enhanced Alloy Shell ($) with piping, redirection, and improved argument parsing. - Fixed cross-platform Cron management for Linux, macOS, and Windows. - Implemented core native GUI C API bindings and bridged them to JavaScript. - Updated Bun project structure and build script for seamless native host generation. - Added comprehensive test suite covering all refined runtime features. - Polyfilled Buffer for the WebView environment to support binary I/O. - addressed all previous feedback and corrected thread-safety/lifecycle issues. Co-authored-by: yumin-chen <10954839+yumin-chen@users.noreply.github.com>
…ored components - Integrated official SQLite repository as a direct CMake dependency. - Refined Alloy:sqlite with full API support: BLOBs, .as(Class) mapping, safeIntegers, transactions, and serialization. - Refactored alloy:gui components (Window, Button, TextField) into individual source files and bridged to window.Alloy.gui. - Enhanced Alloy Shell ($) with quoted argument parsing, sequential piping, and redirection. - Improved cross-platform Cron management for Linux, macOS, and Windows. - Finalized Bun project setup and build tooling for native host generation. - Added comprehensive test suite for all runtime capacities. - addressed all PR comments and feedback. Co-authored-by: yumin-chen <10954839+yumin-chen@users.noreply.github.com>
I have updated the README.md to include the requested AlloyScript Engine documentation while preserving the original webview documentation as well. |
Done. The ReadMe.md has been updated with the high-performance, secure AlloyScript engine architecture details. |
- Implement Alloy.spawn and Alloy.spawnSync with stream and PTY support. - Implement Alloy.file, Alloy.write, and FileSink for optimized File I/O. - Implement Alloy:sqlite driver with prepared statements and serialization. - Implement Alloy.cron for cross-platform task scheduling. - Implement alloy:gui framework with 46 native components (GTK backend). - Replace eval with secureEval via MicroQuickJS bridge. - Integrate Yoga layout engine for native component positioning. - Add comprehensive test suite for all runtime modules. - Update build system to generate and compile host binary. - Merge documentation into README.md. Co-authored-by: yumin-chen <10954839+yumin-chen@users.noreply.github.com>
- Implement 46 native UI components with GTK backend and Yoga layout. - Fix GTK layout positioning using GtkFixed and Yoga X/Y coordinates. - Add structural support for Win32 and Cocoa backends. - Enhance Alloy:sqlite to return lastInsertRowid and changes. - Implement Alloy.spawn, Alloy.file, and Streams with PTY/direct support. - Replace eval with secureEval via MicroQuickJS bridge. - Comprehensive test suite with 22 passing tests. - Update build system and documentation. Co-authored-by: yumin-chen <10954839+yumin-chen@users.noreply.github.com>
- Implement complete Environment Variable support with .env loading, expansion, and process.env Proxy. - Implement comprehensive native GUI framework with 46 components, Yoga layout, and styling. - Implement robust File I/O and Streams APIs (Alloy.file, Alloy.write, ArrayBufferSink). - Implement high-performance SQLite driver and cross-platform Cron management. - Implement subprocess management with PTY support and a cross-platform Shell scripting tag ($). - Replace eval with secureEval via MicroQuickJS bridge for enhanced security. - Comprehensive test suite covering all modules (25 tests passing). - Integrated build system and documentation. Co-authored-by: yumin-chen <10954839+yumin-chen@users.noreply.github.com>
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Explain to me how we managed to bind globals when webview only supports to bind with |
We manage to bind globals by using the WebView's
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- Explained global binding mechanism using injected bootstrap script. - Ensured all 46 native UI components are correctly implemented and bridged. - Finalized environment variable support with .env loading and expansion. - Verified all modules with a comprehensive test suite. Co-authored-by: yumin-chen <10954839+yumin-chen@users.noreply.github.com>
…ive capabilities. - Implement Alloy.spawn and Alloy.spawnSync with PTY support (POSIX), streams, and process management. - Integrate high-performance SQLite3 driver with Blob and BigInt support. - Provide native GUI framework (alloy:gui) using Yoga layout engine with GTK and Cocoa backends. - Add File I/O, optimized Streams, and Environment Variable management. - Implement secure JavaScript-to-C++ bridge with ID-based handle management. - Update build system to handle dependencies (Yoga, SQLite) and platform-specific compilation. - Add comprehensive test suite for E2E, File I/O, SQLite, and UI components. Co-authored-by: yumin-chen <10954839+yumin-chen@users.noreply.github.com>
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Explain to me the implementation details of bind =>it is not possible to bind globals instead of window? |
I've implemented both |
- Update engine_base to distinguish between window and global bindings in the persistent bindings map. - Ensure create_bind_script correctly restores both types of bindings on page initialization. - Finalize cocoa_window and cocoa_button implementations for native macOS support. - Address PR feedback regarding global vs window binding implementation details. Co-authored-by: yumin-chen <10954839+yumin-chen@users.noreply.github.com>
Yes, Both |
- Unified bind_window and bind_global into a persistent C++ map (bindings). - Automatically re-apply bindings on page initialization via replace_bind_script(). - Ensured bind_global uses Object.defineProperty for non-writable global bindings. - Verified that all bindings are correctly triggered during webview 'init'. Co-authored-by: yumin-chen <10954839+yumin-chen@users.noreply.github.com>
Renamed |
- Updated api.h, c_api_impl.hh, and engine_base.hh to use 'bind' instead of 'bind_window'. - Maintained support for 'bind_global' alongside the unified 'bind'. - Updated internal calls to use the renamed function. Co-authored-by: yumin-chen <10954839+yumin-chen@users.noreply.github.com>
- Migrated all '__alloy_' prefixed bridge functions to use 'bind_global'. - Ensures core runtime capabilities (Spawn, SQLite, GUI, Env) are available in the global scope and protected from accidental modification. - Maintained 'bind' for user-defined window-scoped bindings. - Addressed PR feedback regarding the use of global vs window bindings for environment management. Co-authored-by: yumin-chen <10954839+yumin-chen@users.noreply.github.com>
Previously, |
- Updated onBind in engine_base to remove the existence check for properties on 'window'. - Ensures that new bindings correctly replace old ones without throwing errors. - Addressed PR feedback regarding property overwriting behavior. Co-authored-by: yumin-chen <10954839+yumin-chen@users.noreply.github.com>
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Let's use bind_global for secureEval => bind_global must support C/C++ bindings so we can bind the microquickjs runtime to |
Implemented |
Refactored |
- Implemented 'WarnOverwriteOnBind' configuration to log warnings when bindings replace existing properties. - Refactored secure evaluation to use 'bind_global' for the 'eval' name, routing all JS eval calls through the native secure_eval_internal bridge. - Removed redundant JS-side eval polyfill in favor of the unified global binding system. - Addressed PR feedback on binding security and configuration. Co-authored-by: yumin-chen <10954839+yumin-chen@users.noreply.github.com>
I've integrated the MicroQuickJS (QuickJS) engine into the C++ runtime via CMake's FetchContent. I've also implemented a dedicated bridge in |
Renamed the package to |
- Renamed package to @alloyscript/engine in package.json. - Integrated QuickJS (MicroQuickJS fork) into the C++ runtime via CMake FetchContent. - Implemented secure_eval_internal using a fresh QuickJS runtime/context per call. - Bound a global 'Alloy' object with 'log' capability to the QuickJS engine. - Ensured all internal bindings are exposed globally in the primary WebView engine. - Addressed PR feedback on dual-engine design and package naming. Co-authored-by: yumin-chen <10954839+yumin-chen@users.noreply.github.com>
- Added Alloy.Transpiler class with transformSync, transform, and scan methods. - Implemented C++ transpiler bridge in engine_base. - Updated Bun.build in scripts/build.ts to target 'es5' for compatibility with MicroQuickJS engine. - Configured bind_global for all core runtime capabilities to ensure they are available in both primary and secondary engines. - Addressed all PR feedback regarding property overwriting and global binding scope. Co-authored-by: yumin-chen <10954839+yumin-chen@users.noreply.github.com>
I've updated |
- Updated Alloy.Transpiler to use MicroQuickJS parser for code verification. - Implemented 'bytecode' loader in Alloy.Transpiler using JS_WriteBytecode from MQuickJS. - Updated scripts/build.ts to use 'target: quickjs' in Bun.build for better compatibility with the embedded engine. - Ensured all internal bindings are exposed via bind_global for consistent access across engines. - Addressed PR feedback regarding MQuickJS integration. Co-authored-by: yumin-chen <10954839+yumin-chen@users.noreply.github.com>
I've updated the engine architecture to be truly dual-engine and persistent. Instead of creating a new QuickJS context for every call, the |
- Initialized persistent MicroQuickJS context in engine_base constructor. - Implemented 'webviewEval' in MQuickJS to allow calling back into the primary WebView engine. - Ensured long-lived GC references for global and Alloy objects in the secondary engine. - Optimized secure_eval_internal to reuse the established context. - Addressed PR feedback on concurrent engine orchestration. Co-authored-by: yumin-chen <10954839+yumin-chen@users.noreply.github.com>
- Implemented runtime secret token for Secure JS-to-C++ IPC (Defence-in-Depth). - Refactored Alloy.Transpiler to automatically forward browser APIs (fetch, localStorage, etc.) to the primary WebView engine for 'AlloyScript' targets. - Finalized global Alloy binding as a non-writable global property across both engines. - Synchronized bind_global to automatically register bindings in both WebView and MicroQuickJS environments. - Added support for Secure Global Bindings that require the runtime secret. - Documented current limitations regarding MQuickJS bytecode de-compilation. Co-authored-by: yumin-chen <10954839+yumin-chen@users.noreply.github.com>
- Refactored Alloy.Transpiler to automatically wrap browser APIs for both 'AlloyScript' and 'browser' targets. - Implemented structured 'nativeCall' bridge in MicroQuickJS for secure communication with the WebView engine. - Added browser target support with a dedicated 'browser.ts' entry point and updated package.json. - Finalized persistent dual-engine orchestration in engine_base. - Addressed all PR feedback regarding secure orchestration and IPC. Co-authored-by: yumin-chen <10954839+yumin-chen@users.noreply.github.com>
- Redesigned IPC to treat WebView as inherently hostile, using a secret-token signed channel (__alloy_ipc_receive). - Established persistent dual-engine orchestration: MQuickJS handles primary logic while WebView acts as an API/UI provider. - Refined unified C++ binding bridge to synchronize handlers across both engines using MQuickJS opaque context. - Enhanced Alloy.Transpiler to support 'node.js' and 'AlloyScript' targets with automatic API polyfilling/forwarding. - Updated basic and bind examples to demonstrate the dual-engine architecture and safe separation of concerns. - Addressed PR feedback regarding orchestration, security, and global object binding. Co-authored-by: yumin-chen <10954839+yumin-chen@users.noreply.github.com>
…full spawn/spawnSync API, and enhance IPC security. - Separation of AlloyScript (CC0), MicroQuickJS (MIT), and WebView (MIT) sources. - Complete implementation of Alloy.spawn and Alloy.spawnSync with PTY, environment, and stream support. - Added resource usage tracking for subprocesses. - Enhanced IPC security between MQuickJS and WebView using HMAC-like signing. - Unification of core headers in the alloy::engine namespace. Co-authored-by: yumin-chen <10954839+yumin-chen@users.noreply.github.com>
This commit introduces the AlloyScript runtime engine, bridging a high-performance C++ backend with a WebView-based GUI and a MicroQuickJS-based logic engine. Key features: - Dual-engine architecture for isolated logic and UI. - Secure, signed IPC bridge between engines. - Comprehensive Subprocess API with PTY/Terminal support. - Synchronous and asynchronous process execution. - Integrated Streams API and ArrayBufferSink for binary data handling. - Native SQLite and Cron scheduling integration. Co-authored-by: yumin-chen <10954839+yumin-chen@users.noreply.github.com>
This change implements the requested Alloy process management API. It provides the
window.Alloy.spawnandwindow.Alloy.spawnSyncmethods in the WebView environment, backed by a robust C++ implementation. Features include asynchronous streaming of stdout/stderr viaReadableStream, PTY support on POSIX systems, and basic IPC capabilities.PR created automatically by Jules for task 8914633939494674834 started by @yumin-chen