Refactor template syntax from Scriban to Liquid.#28
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AraHaan wants to merge 1 commit intovrchat-community:mainfrom
Open
Refactor template syntax from Scriban to Liquid.#28AraHaan wants to merge 1 commit intovrchat-community:mainfrom
AraHaan wants to merge 1 commit intovrchat-community:mainfrom
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This would allow one to be able to use an alternative liquid based template Engine when wanting to optimize for performance.
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This commit makes the following changes: - Uses the new Render APIs added in v7.0.0 to add support fro trimming and Native AOT compilations that can both improve performance. - Migrates from Template.Parse -> Template.ParseLiquid as the templates I feel should be liquid based as other template engines could be more optimized stuff (such as Fluid) and allows one to use those template engines as well in their own custom code too. Also would allow for easier migration later if Scriban ever decides to stop maintaining their library and the library ends up with vulnerabilities found in it in the future. This would help future proof the templates. Related: vrchat-community/template-package#28
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This would allow one to be able to use an alternative liquid based template Engine when wanting to optimize for performance.
Fixes #27