InteractiveGrid is a Godot GDExtension that allows player interaction with a 2D/3D grid, including cell selection, pathfinding, and hover highlights.
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Updated
Mar 19, 2026 - C++
InteractiveGrid is a Godot GDExtension that allows player interaction with a 2D/3D grid, including cell selection, pathfinding, and hover highlights.
A first person grid based dungeon crawler engine script for RPG games written in PHP. Provides rendering of dungeon graphics and auto mapping.
C++ implementation of the GMS Feature Correspondence Algorithm
A Grid-Based Games Framework For TypeScript/JavaScript
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Perform SLAM using Grid-based-FastSLAM in a simulated Gazebo environment.
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Tetris-style inventory system inspired by Resident Evil, built in Unity with drag & drop and smart grid validation
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A simple top-down grid-based circuit creation sandbox game consisting of the most basic components
PIKOlang (PIKOlang Is Kinda Obnoxious) is a 2D embarrassingly parallel esoteric programming language. It uses two stacks for handling numbers and strings respectively and one output stack for a combination of the two.
An implementation for "An adaptive multiobjective evolutionary algorithm based on grid"
Cellular Automata
Step-based 2D environment simulation with autonomous agents, pathfinding logic, and custom TUI renderer
Simple game in vanilla JS.
A C/C++ implementation of Pac-Man using the graphics.h library, featuring multiple difficulty levels, BFS-based ghost AI, and dynamic map loading from text files.
Unity code that provides functionality of various tile bases and hierarchy messages to other projects
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