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WebGL: return of factory/defence post radii, and railroad highlighting when placing city/port right on top #3981
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42ab6c5
Show factory and defence post radius for ghost structure when placing…
VariableVince a311f2f
Switch statement looks more neat now in buildGhostPreviewData
VariableVince fc097c4
Neater
VariableVince b171347
Remove unused UIState properties
VariableVince fdd76a9
Have overlappingRailroads return a determistic output. Not strictly n…
VariableVince e7cdf5d
Prettier
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -1,10 +1,7 @@ | ||
| import { PlayerBuildableUnitType } from "../core/game/Game"; | ||
| import { TileRef } from "../core/game/GameMap"; | ||
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| export interface UIState { | ||
| attackRatio: number; | ||
| ghostStructure: PlayerBuildableUnitType | null; | ||
| overlappingRailroads: number[]; | ||
| ghostRailPaths: TileRef[][]; | ||
| rocketDirectionUp: boolean; | ||
| } |
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