QoL improvements - #12
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* change collision shape names * change collision shape names * QoL improvements * added export var to easily switch active CollisionShape, both editor and running project. (to avoid the hassle of makring which are disabled and which not) * added mouse capture toggle by pressing ESC_KEY
fix: if active shape different from default one, no null instance error
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NOTE: excuse for the commit mix
changed CollisionShape node names
added export active_shape to easily switch active shape in both editor and running project (avoids hassle of marking which are disabled and which not each time)
added mouse capture toggle by pressing ESC_KEY
removed Capsule shape (due lack of stepping functionality)
fix: if active shape different from default one, no null instance error