Spline attachment surgery - #91
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adds Spline3D doc to tree
Adds new function documentation
Adding in new funcs, removing old variables and adding in new vector and support vars
exchange old logic with new vector logic, adding support functions where necessary.
adding SetAttachment function
This update is not as big as it seems, just adding in the attachment function, and binding it. GitHub decided to normalize the file, so thats why it looks so beeg
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Whoa my comment didnt actually talk about it sorry: The Lua function allows for adding attachments, as well as replacing attachments in the vector with other nodes The documentation is updated to reflect the added function. The UI is updated to account for this new method of storing attachments, in the property window for Spline3D nodes. |
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This started as a feature addition, giving a new Spline3D Lua function for adding attachment nodes, but Dingle suggested building out a new attachment system from scratch and uhhhh this is that.
I made a few design choices such as error handling, and starting conditions, and they were guided by the firm hand of "what would I want to see in a bibeo game endjinn"
tried my darndest to comment where i could but sometimes you get caught up in the heat of things and well...