| Project | Language | ⭐ Stars | 🍴 Forks |
|---|---|---|---|
| LZSS — Refactoring of the 1989 LZSS.C public domain code | |||
| KICK.com-Streaming-REST-API — KICK REST API Documentation & Extras | |||
| v64tng — Game Engine re-creation of The 7th Guest in C++23 using VULKAN | |||
| XMI2MID — Modernization of the original XMI2MID.EXE | |||
| bsnes-fastlink — bsnes w/ RAM State API and Input-to-Photon Latency Reduction | |||
| snes9x-fastlink — Snes9x w/ RAM State API and Input-to-Photon Latency Reduction |
Matt Seabrook mattseabrook
Corpo shell, punk soul. I document everything — even the ghosts in the machine.
Building full-stack pipelines, reverse-engineering black-box tech, and making hardware purr since the 90s.
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01:14
(UTC -04:00) - https://www.lakeshoretechnical.com
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KICK.com-Streaming-REST-API
KICK.com-Streaming-REST-API PublicKICK REST API Documentation & Extras
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bsnes-fastlink
bsnes-fastlink PublicForked from bsnes-emu/bsnes
Fork of bsnes Super Nintendo (SNES) emulator focused on Input-to-Photon Latency Reduction
C++
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snes9x-fastlink
snes9x-fastlink PublicForked from snes9xgit/snes9x
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator w/ RAM State API
C++ 1
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