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Corpo shell, punk soul. I document everything — even the ghosts in the machine.
💭
Corpo shell, punk soul. I document everything — even the ghosts in the machine.

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mattseabrook/README.md

🚀 Projects

Project Language ⭐ Stars 🍴 Forks
LZSS — Refactoring of the 1989 LZSS.C public domain code C Stars Forks
KICK.com-Streaming-REST-API — KICK REST API Documentation & Extras PowerShell Stars Forks
v64tng — Game Engine re-creation of The 7th Guest in C++23 using VULKAN C++ Stars Forks
XMI2MID — Modernization of the original XMI2MID.EXE C++ Stars Forks
bsnes-fastlink — bsnes w/ RAM State API and Input-to-Photon Latency Reduction C++ Stars Forks
snes9x-fastlink — Snes9x w/ RAM State API and Input-to-Photon Latency Reduction C++ Stars Forks

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  1. LZSS LZSS Public

    2026 Refactoring of the 1989 LZSS.C public domain code written by Haruhiko Okumura

    C 14 2

  2. KICK.com-Streaming-REST-API KICK.com-Streaming-REST-API Public

    KICK REST API Documentation & Extras

    PowerShell 12 1

  3. v64tng v64tng Public

    Game Engine re-creation of The 7th Guest

    C++ 2

  4. XMI2MID XMI2MID Public

    2026 Refactor of the original XMI2MID.EXE

    Assembly 2 3

  5. bsnes-fastlink bsnes-fastlink Public

    Forked from bsnes-emu/bsnes

    Fork of bsnes Super Nintendo (SNES) emulator focused on Input-to-Photon Latency Reduction

    C++

  6. snes9x-fastlink snes9x-fastlink Public

    Forked from snes9xgit/snes9x

    Snes9x - Portable Super Nintendo Entertainment System (TM) emulator w/ RAM State API

    C++ 1