feat(player): implement non-liear brightness sensitivity and decimal display#1173
Open
druneau wants to merge 1 commit into
Open
feat(player): implement non-liear brightness sensitivity and decimal display#1173druneau wants to merge 1 commit into
druneau wants to merge 1 commit into
Conversation
|
Thank you @druneau this is great, I wouldn't have thought of this and it's fixed a small pain point for me :) |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
This PR makes it easier to adjust brightness at low levels, which is often difficult on high-brightness screens.
Non-linear Sensitivity: Adjustments are now much more precise at low brightness (0-15%), smoothly accelerating to normal speed as brightness increases.
Decimal Display: The player UI now shows one decimal place (e.g.,
1.2%) for better visual feedback of these fine adjustments. (1000 steps vs 100)