This project implements a multiplayer fps template game using Bevy and Lightyear for multiplayer networking.
cargo run -- serverStarts a dedicated multiplayer server.
cargo run -- client --client-id 1or
cargo run -- client --client-id 1 --autoconnectConnects to a multiplayer server as a client.
cargo run -- soloor
cargo run -- solo --client-id 1Runs both client and server in the same process for single-player or local testing. Perfect for development and offline play.
With the "generate procedural" the client AND the server generate the level with THE SAME SEED. Then the server send dynamic elements to the client to replicate.