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whereToGo : Revamped

A dark 2D Platformer where the player have to dodge or kill the monsters chasing him infinitely by confusing them doing parkour on walls and paddle. The catch is that the Paddle is not stable is is only on balance at center of mass. The player have to balance while taking care of the monsters and also picking up powersups but are all powerups there good? Find out!

Alpha Phase

Features included -

  1. One kind of Monsters spawned at some fixed time.
  2. 2 Power ups - Fire(Invulnerability) and Frost(Slow's Time) (Visuals for Fire included)
  3. Grapple hook
  4. Some visuals included - Death animation, environment etc.

Sources

Unity Standard Assets Post Processing Stack by Unity BayatGames ErbGameArt JMO Assets Warped Caves by ANSIMUZ Fire Wing by Yau Shun Faat

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Revamped because code base was too messed up

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