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erickGtz/README.md

    Hi, I'm Erick G. Sánchez

  • Final semester Information Technology Engineering student (BUAP).
  • Currently working on mini-systems and modular architectures for video games.
  • Fascinated by the historical context of digital entertainment and exploring ways to weave relatable, everyday stories into player experiences.
  • Core IT Interests: Software Engineering, Database Management, and applying data analysis to my personal passions.
  • Fun fact: I'm a huge fan of Jorge Ibargüengoitia. I really love his brilliantly ironic way of capturing the quirks of Mexican daily life.

My Skills 👨🏻‍💻

💻 Languages

csharp   cpp   r   java   php   javascript   html  

🎮 Game Engines

unity   opengl   roblox studio

📱 Mobile Development

android   kotlin

💾 Databases

mysql   phpmyadmin   firebase   sqlite

⚙️ Tools, Testing & Version Control

git   github   figma   trello   postman   vscode   jira


GitHub Stats

Mark streak
Top Languages

Connect With Me 🤝

email

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  1. Graveyard-shift Graveyard-shift Public

    Graveyard Shift is a frantic time-management mini-game developed in Unity for the Mini Jame Gam #54.

    ShaderLab

  2. ATerribleKingdom ATerribleKingdom Public

    Forked from UnityTechnologies/ATerribleKingdom

    Custom Developer Console and debugging tools implemented over the 'A Terrible Kingdom' RTS open-source project.

    C#

  3. NSMB-MarioVsLuigi NSMB-MarioVsLuigi Public

    Forked from ipodtouch0218/NSMB-MarioVsLuigi

    Standalone Unity remake of New Super Mario Bros DS' multiplayer gamemode, "Mario vs Luigi"

    C#

  4. biblio-teca biblio-teca Public

    Kotlin 1

  5. Inventory-System Inventory-System Public

    ShaderLab

  6. econautica econautica Public

    JavaScript