feat: add easy, medium, and hard difficulty modes with ghost speed scaling - #38
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Shubhankar-P wants to merge 1 commit into
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feat: add easy, medium, and hard difficulty modes with ghost speed scaling#38Shubhankar-P wants to merge 1 commit into
Shubhankar-P wants to merge 1 commit into
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Summary
Adds a difficulty selection screen between the title screen and gameplay.
Players choose Easy, Medium, or Hard before the game starts, which adjusts
the game tick rate and therefore ghost effective speed.
Changes
showDifficultySelectboolean for difficulty screen stateghostSpeedMultiplierfield (1/2/3 for easy/medium/hard)applyDifficulty()method sets timer delay: 70ms / 50ms / 30msdraw()— consistent overlay styleactionPerformed()skipsmove()while on difficulty screenHow to Test
1→ game starts slow (Easy)2→ game starts at original speed (Medium)3→ game starts fast (Hard)Closes
Closes #7