UI: Refactor gameplay settings section headers - #8635
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Add section headers to Gameplay settings Add lightweight, non-selectable section headers and spacers to the Gameplay settings menu so related options are easier to scan. Keep the change UI-only by injecting disabled list rows while building the settings list, without changing the options model or option behavior. Also make the initial focus fall back to the first selectable option if the previously selected option is no longer visible.
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This is a duplicate of another open pr #8513 with 1 small change with no explanation of why. |
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I noticed PR #8513 has been stale for a while and hadn't been updated with the maintainer's review feedback. |
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August 7, 2026 14:41
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Refactored `settingsmenu.cpp` to streamline the Gameplay settings sections based on review feedback.
Changes:
Closes #8508