Computer Engineer | Game Developer | Low-Level Programming Enthusiast
I'm a computer engineering student passionate about game development, systems programming, and performance-oriented software. I focus primarily on C++ and have experience building games, contributing to open-source libraries, and developing utility tools.
A roguelike mining game developed using C++ and SFML. Includes procedural dungeon generation, basic combat mechanics, and mining-based progression.
An experimental 2D game in early development using SFML. Focuses on dungeon crawling, character movement, and pixel-art inspired mechanics.
A lightweight C++ library for working with BMP image files. Built with performance and usability in mind, ideal for low-level image manipulation projects.
A web-based inventory management system built with Python, Flask, and PL/SQL. Features include adding and editing customers, inventories, and general useful ERP utilites.
A drop simulator for Old School RuneScape written in Python. Simulates boss drop tables with probability logic to estimate long-term loot expectations.
- Languages:
- Game Dev: SFML, SDL (basics), tile-based rendering, input systems, Godot
- Web & Backend: Flask, PLSQL, HTML/CSS, JavaScript
- Tools & Systems: Git, GitHub, CMake, Make, Linux terminal
- Other Interests: Low-level systems, rendering pipelines, image processing basics
I’m open to collaboration, code reviews, and game development projects. Feel free to connect.