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aliozertekin/README.md

Ali Özer Tekin

Computer Engineer | Game Developer | Low-Level Programming Enthusiast

I'm a computer engineering student passionate about game development, systems programming, and performance-oriented software. I focus primarily on C++ and have experience building games, contributing to open-source libraries, and developing utility tools.


Projects

A roguelike mining game developed using C++ and SFML. Includes procedural dungeon generation, basic combat mechanics, and mining-based progression.

An experimental 2D game in early development using SFML. Focuses on dungeon crawling, character movement, and pixel-art inspired mechanics.

A lightweight C++ library for working with BMP image files. Built with performance and usability in mind, ideal for low-level image manipulation projects.

A web-based inventory management system built with Python, Flask, and PL/SQL. Features include adding and editing customers, inventories, and general useful ERP utilites.

A drop simulator for Old School RuneScape written in Python. Simulates boss drop tables with probability logic to estimate long-term loot expectations.


Skills & Tools

  • Languages:

    C C++ Python JavaScript HTML5 CSS3 PL/SQL Git GitHub CMake Make Flask Oracle SQL Developer

  • Game Dev: SFML, SDL (basics), tile-based rendering, input systems, Godot
  • Web & Backend: Flask, PLSQL, HTML/CSS, JavaScript
  • Tools & Systems: Git, GitHub, CMake, Make, Linux terminal
  • Other Interests: Low-level systems, rendering pipelines, image processing basics

Contact

I’m open to collaboration, code reviews, and game development projects. Feel free to connect.


GitHub Stats

GitHub Stats
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  1. flask_inventory_system flask_inventory_system Public

    Inventory system made using flask for PL/SQL education purposes.

    HTML 1 1