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#define _POSIX_C_SOURCE 200809L
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#define _POSIX_C_SOURCE 200809L

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@ShaderScratch

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Zi7ar21/README.md

About Me

Hi, I'm Jacob Bingham! I'm a kid with a love for all things computers and science, and want to become a computational astrophysicist.

I love low-level programming in ISO and POSIX C/C++11, OpenGL Shading Language (GLSL), and WebGPU Shading Language (WGSL).

I have been proudly running Linux on all of my machines since around 2020, and will never look back to the days of Microslop Bindows (Microsoft Windows).

i use arch btw, and you can find a list of my hardware on my Arch Linux Wiki user page.

Personal Website

You can find out more about some of my projects, my contact info, and more at https://astrograde.net/!

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  1. starflood starflood Public

    Starflood is a free & open-source astrophysical simulation code hand-written in C.

    C 5

  2. The-Order-of-the-Simulation/Path-Tracing-Renderer The-Order-of-the-Simulation/Path-Tracing-Renderer Public

    The Order of the Simulation community path tracer.

    C++ 2 2

  3. The-Order-of-the-Simulation/Particle-Simulation The-Order-of-the-Simulation/Particle-Simulation Public

    An easily extensible Particle Simulator written in C++.

    C++ 2

  4. C-Path-Tracer C-Path-Tracer Public

    Path Tracer written in C. Made mostly for fun.

    C 3

  5. buddhabrot buddhabrot Public

    A simple buddhabrot renderer written in C99 that supports parallelization using OpenMP.

    C

  6. WAUthethird/Marble-Marcher-Community-Edition WAUthethird/Marble-Marcher-Community-Edition Public

    A community-developed version of the original Marble Marcher - a fractal physics game.

    C++ 285 23