Built on the foundations of ShareX, made cross-platform.
Everything you love, engineered for speed. User-centric. Native. Powerful.
Caution
SnapX is in Early Access. The core capture and upload engine is stable and ready for daily use. However, the Image Editor is still in the works.
- Supporting high DPI screens
- Screenshots on an HDR monitor aren't blown out[1]
- Cross-platform OCR powered by PaddleOCR for industry-leading precision. Experience accuracy that outperforms PowerToys OCR, ShareX, Tesseract, and Windows' built in OCR.
[1] When tested on KDE Plasma Wayland 6.2.90 with HDR, the resulting screenshots' colors were not blown out. Your mileage may vary.
This application relies on XDG portals to handle screenshots in a secure and desktop-agnostic way. It is actively tested on:
We also use direct X11 screenshot capture on X based environments.
Tip
Other desktop environments or Wayland compositors, like Budgie, Cinnamon, MATE, Hyprland, and any others that have the right screenshot portal, should work, but they haven't been officially tested.
See our quick start testing guide here to learn how to test SnapX.
SnapX is packaged on:
- AUR:
snapx-ui
- Snapcraft:
ui-snapx - Homebrew: BrycensRanch/homebrew-repo
- DEB/RPM Repo: Setup Instructions
Flatpak (Flathub pending)
Additionally, you can download nightly builds from here.
- It uses .NET 10 and ImageSharp (cross-platform image library).
- It uses SQLite for image metadata like image hashes & history.
- UI is GPU-accelerated, leading to a more responsive UI & yet less CPU usage while navigating the UI. (Fixes low performance on 4K screens with a weak CPU)
- Respects XDG directory specification, Symlinks ~/Documents/SnapX to respective config/data directory on Linux/macOS.
- Uses Direct3D11 & WinRT to capture on Windows, XCap on macOS, and XDG Portals on Linux.
- Supports PNG (including animated variant), WEBP (including animated variant), AVIF, JPEG, GIFs (should be smaller than your typical ShareX GIF), TIFF, and BMP image formats.
- Supports 95% of ShareX uploaders (we're a fork!).
- Allows you to fully configure SnapX via the Command Line via command flags & environment variables. Additionally, you can configure SnapX using the Windows Registry.
- Keeps compatibility with the custom uploader configuration format (.sxcu).
- As a user, you do NOT need to have .NET installed. Whether you're on Linux, Windows, macOS, or FreeBSD.
What does this all mean? It means you'll be able to have a more performant, reliable, and stylish application.
You will not receive any support from the ShareX project for this software.
If you have any issues with this project or would like us to add any new feature, please open an issue in this repository or use the #development channel in our Discord.
Contributions are welcome.
See BUILDING.md for build instructions.
The documentation for contributing can be found at CONTRIBUTING.md.
Free-range, organic, non-GMO, and locally sourced developers. This code was created without causing any damage to any GPUs.
Turning caffeine into code, and bugs into features.
The architects, packagers, documentation writers, debuggers, and morning birds currently building SnapX.
BrycensRanch (Lead)
|
ok-coder1 (Team)
|
Rune580
|
norz3n
|
These charitable people support our early morning server maintenance and coding sessions. Their donations literally keeps the lights on and the compilers warm.
Rsslone (Tommy)
|
Skorlok
|
Abdullah16M
|
Your support translates directly into development time:
Our code isn't compiled. It's dry-aged.
"Hallucinated" bug fixes are not what we do. We use a more conventional approach: look at a stack trace until someone breaks down in tears.
SnapX was built by the brave ones who wiped their eyes…
and kept clicking.
|
Horo
|
Freako95
|
トミー (tommy.sama)
|
Tobi
|
Skorlok
|
|
Tape1
|
Ione 15
|
Lee
|
Tari
|
revolume
|
|
Luna
|
See Progress.md.
