Revert C1 surface algorithm to simple ID-based ordering #3
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The C1 surface creation algorithm was modified to use centroid-based polygon detection with inner/outer point separation, which didn't match expected behavior. Users expect simple sequential connections based on point IDs.
Changes
CreateurSurfaceC1::creerSurfaces()to original algorithm: sort points by ID, connect sequentially, close polygonThe nuage display format changes (using "elements" vs "points" based on content type) are preserved.
Original prompt
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