Founding Engineer at Virtuall — building AI-powered 3D asset generation.
I come from a visual arts background and taught myself to code. Now I work across the full stack, from infrastructure and API design to 3D graphics pipelines and game engine plugins. I like building things where engineering meets creative tooling.
- 🏗️ Virtuall — AI that generates production-ready 3D assets. I architect the platform, build the APIs, and ship integrations for Unity, Blender, and Unreal Engine.
- 🔬 3D research — exploring novel view synthesis, feed-forward 3DGS, monocular depth estimation, and multi-view diffusion models.
- 🛠️ Dev tooling — automated PR review pipelines, RAG systems, and anything that makes engineering teams move faster.
Languages TypeScript · JavaScript · Python
Frontend React · Next.js · Tailwind
Backend Node.js · GraphQL · REST · AWS
Infrastructure AWS (S3, Lambda, ECS) · Auth0 · Supabase · Drizzle ORM
3D / Graphics glTF · PBR workflows · Blender · RizomUV · Gaussian Splatting
Game Engines Unity · Unreal Engine · Blender (plugin dev)
Tools Claude Code · GitHub Actions · CodeRabbit
Before engineering, I studied and worked in visual arts. That background shapes how I think about product — I care about craft, about how things look and feel, not just whether they work. I'm largely self-taught as an engineer, which means I've had to build strong fundamentals from the ground up.
I'm based in Malmö, Sweden 🇸🇪



