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Jacob-Branch/README.md

Hey, I'm Jake 👋

Founding Engineer at Virtuall — building AI-powered 3D asset generation.

I come from a visual arts background and taught myself to code. Now I work across the full stack, from infrastructure and API design to 3D graphics pipelines and game engine plugins. I like building things where engineering meets creative tooling.


What I'm working on

  • 🏗️ Virtuall — AI that generates production-ready 3D assets. I architect the platform, build the APIs, and ship integrations for Unity, Blender, and Unreal Engine.
  • 🔬 3D research — exploring novel view synthesis, feed-forward 3DGS, monocular depth estimation, and multi-view diffusion models.
  • 🛠️ Dev tooling — automated PR review pipelines, RAG systems, and anything that makes engineering teams move faster.

What I work with

Languages        TypeScript · JavaScript · Python
Frontend         React · Next.js · Tailwind
Backend          Node.js · GraphQL · REST · AWS
Infrastructure   AWS (S3, Lambda, ECS) · Auth0 · Supabase · Drizzle ORM
3D / Graphics    glTF · PBR workflows · Blender · RizomUV · Gaussian Splatting
Game Engines     Unity · Unreal Engine · Blender (plugin dev)
Tools            Claude Code · GitHub Actions · CodeRabbit

Background

Before engineering, I studied and worked in visual arts. That background shapes how I think about product — I care about craft, about how things look and feel, not just whether they work. I'm largely self-taught as an engineer, which means I've had to build strong fundamentals from the ground up.

I'm based in Malmö, Sweden 🇸🇪


LinkedIn   GitHub

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