Programming for me is both creation and engineering: I build systems, mechanics, gameplay logic, and fully featured web interfaces with a strong focus on performance and clean architecture.
I specialize in Rust server development, Unity C# gameplay systems, React based frontend solutions, and 3D asset creation.
My experience covers full development cycles from prototypes to production features, including optimization, netcode work, and scalable system design.
I also lead technical teams and oversee long-term development efforts across multiple organizations.
In my professional life, I lead and contribute through the following roles:
- ๐ Company Director at Allorent Networks
- ๐งฉ Lead Developer at CodeFodder
- ๐ Lead Developer at Lanexor Platform
- ๐ค Lead Developer for the Lanecto Discord Bot
- ๐ก๏ธ Former Moderator on the Discord Platform
- ๐ก๏ธ Former Moderator on the Revolt Platform
Outside of development, I recharge through:
- ๐จ Turning creative work into a lifestyle
- ๐ธ Nature photography and capturing unique scenes
- ๐ Traveling and discovering new cultures
- ๐ Reading to expand creativity and technical depth
- ๐ Continuous self improvement
| Domain | Stack |
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| Languages | |
| Engines and Frameworks | |
| Web | |
| Databases and DevOps | |
| Programming Tools | |
| Modeling and Texturing |
- Build high performance Unity gameplay systems
- Design mechanics, balance and economy for Rust servers
- Develop React based frontend applications
- Create high quality 3D assets and animations
- Reverse engineer and optimize Source engine netcode
- Prototype and iterate on new game and software concepts
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Always open to collaborations and ambitious ideas.




