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…h hardcoded values for `necrotempus`; updated Gradle wrapper to 9.6.1.
…d NecroTempusMixins for improved modularity and dropped deprecated logic.
…ing and Angelica font batching bypass through mixins. Updated dependencies to include Angelica.
… redundant array usage, improving code clarity and consistency.
…endering alignment. Refactored glyph batching in `BatchingFontRendererMixin`: introduced `nt$pendingGlyphQuad` to manage shadow-copy overwrites and optimized quad commit logic. Adjusted glyph Y-offset in `BatchingFontRendererMixin` to improve rendering alignment. Refactored glyph rendering in `BatchingFontRendererMixin`: simplified `GlyphQuad` structure, removed obsolete fit mode logic, and delegated rendering to `GlyphsRender`. Enhanced glyph rendering in `BatchingFontRendererMixin`: added support for custom glyph padding, fit modes, and dynamic sizing logic. Improved glyph rendering in `BatchingFontRendererMixin`: added custom glyph batching logic, introduced `GlyphQuad` abstraction, and optimized state handling for Angelica font rendering.
…ntProviderGlyph`: implemented `ModernFontEntry` batching, rendering, and compatibility logic.
…usting `cachedGlyphScale` and Y-offset calculations. Adjusted glyph X and Y offsets in `BatchingFontRendererMixin` for improved rendering alignment. Excluded formatting character (§) from width calculation in `BatchingFontRendererMixin` to prevent inflated string width. Replaced direct OpenGL calls with `GLStateManager` in `BatchingFontRendererMixin` to improve synchronization with Angelica's state cache. Refactored `ModernFontQuad` batching in `BatchingFontRendererMixin`: added shadow copy filtering, updated glyph deduplication logic, and unified glyph rendering with `GlyphsRender`. Added shadow rendering pass for `ModernFontEntry` in `BatchingFontRendererMixin` to match vanilla shadow behavior.
…d textures for `accented` and `nonlatin_european` fonts.
…gins. Replaced `Char2ObjectArrayMap` with `Char2ObjectOpenHashMap` across multiple modules for improved performance. Refactored mixin targeting and modern font glyph rendering logic.
…endererMixin`. Refactored glyph and modern font rendering logic, removed experimental hex colors config, and cleaned up unused comments and redundant code.
EverNife
approved these changes
Jul 20, 2026
… adjusted dependencies to reflect these changes. Refactored modern font rendering logic, updated `GlyphsRegistry`, and improved error handling for glyph loading. Adjusted workflow to JDK 25 and streamlined staging build process.
Treat absent glyphs.json files as an expected resource-pack condition while preserving diagnostics for malformed or unreadable resources.
Read the active vanilla OpenGL color for ModernFont rendering and restore the same RGB and alpha values so following standard characters keep their original color.
…larity, and refine feature descriptions.
juanmuscaria
approved these changes
Aug 1, 2026
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Overview
This pull request updates NecroTempus to the current GTNH build infrastructure and modernizes several compatibility and rendering systems.
What changed
Build system and CI
GITHUB_OUTPUTfor step outputs.Mixin and mod compatibility
Font and glyph rendering
Resource and dependency handling
glyphs/glyphs.json.Cleanup