Skip to content

Fix Roadhog360/Et-Futurum-Requiem#587#174

Open
juanmuscaria wants to merge 1 commit into
CrucibleMC:stagingfrom
juanmuscaria:better-block-snapshotting
Open

Fix Roadhog360/Et-Futurum-Requiem#587#174
juanmuscaria wants to merge 1 commit into
CrucibleMC:stagingfrom
juanmuscaria:better-block-snapshotting

Conversation

@juanmuscaria

Copy link
Copy Markdown
Member

Replaced Cauldron's tree generation capture with something that should be a bit more stable and performant. The actual fix for the issue involves creating and returning a tile entity during world snapshhotting, however forge's system for that does not support such feature, here we have a new system that should cover tile entities and more delicate situations.

Testing is advised as this is kinda a big change.

@EverNife
EverNife self-requested a review March 18, 2025 00:06
@EverNife
EverNife removed their request for review December 27, 2025 04:57
Replaced Cauldron's tree generation capture with something that should be a bit more stable and performant.
The actual fix for the issue involves creating and returning a tile entity during world snapshhotting, however forge's system for that does not support such feature, here we have a new system that should cover tile entities and more delicate situations.
@juanmuscaria
juanmuscaria force-pushed the better-block-snapshotting branch from 8f2c8ef to 77c062a Compare July 20, 2026 18:49
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant