0.15.0
What's Changed
New:
- Added StartDelayCall method to ICoroutineService to allow deferred methods to be safely executed within the bounds of a Unity Coroutine
- Added the possibility to know the current state of an IAsyncCoroutine
- Added the access to the Sample Entity used to generete new entites within an IObjectPool and destroy it when disposing the object pool
- Added the possibility to reset an IObjectPool to a new state
Full Changelog: 0.14.1...0.15.0