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Players and entities should only be sent to and exist for nearby clients. Deciding whether a player is nearby should be chunk-based rather than distance-based for maximum performance.
No due date•2/2 issues closedCross-version support for 1.13 and 1.12, required adjustments for the 1.13 "flattening" and the property system and all world data storage changes that come with this
No due date•7/7 issues closed- No due date•2/2 issues closed
- No due date•2/2 issues closed
- No due date•1/1 issues closed
The Serverlist displays Cleanstone as valid Server
No due date•2/2 issues closed