Computer Engineering Student | Systems and Backend Engineer
Computer Engineering student focused on building scalable, high-performance systems.
Strong background in backend engineering, systems programming, and architecture design with emphasis on performance, reliability, and clean abstractions.
Core interests include system design, distributed systems, low-level programming, and infrastructure.
- REST API design and development
- Event-driven architectures
- Authentication and authorization (JWT, session-based systems)
- Compiler and parser development
- Relational modeling and query optimization
- AWS (S3 and core cloud services)
- Containerized environments and service orchestration
- Linux-based systems
- OpenGL and Vulkan abstractions for custom game engine
- Desktop applications with Electron
- Fun small games with existing game engines (unity, unreal)
- Embedded development (ESP32, Raspberry Pi Pico, MSP430, microcontrollers)
- Systems programming and memory management
- Hardware-software interaction
- System design and scalable architecture
- Performance optimization and resource management
- Backend engineering and API design
- Low-level and systems programming
- Event-driven and asynchronous systems
- Software modularity and maintainability
Designed and implemented a modular rendering engine with a Vulkan backend.
Developed abstractions for device management, swapchain handling, and rendering pipelines, with focus on performance and extensibility.
Built a bottom-up parser with manually defined action and goto tables.
Implemented grammar reduction logic and structured error handling comparable to modern compilers.
Developed a scalable web application with a modular backend and relational database integration.
Implemented authentication, authorization, and service-based data handling with focus on maintainability and extensibility.
Analyzed physiological signals and explored machine learning approaches for classification tasks.
Focused on preprocessing, segmentation, and feature extraction pipelines.


