- Working student at Zeiss MES Solutions Gmbh
- I'm currently a student at the University of Ulm, studying software engineering.
- My favourite languages are kotlin and typescript at the moment
- I co-founded Lots of Pixels Studios UG with 2 friends to develop minecraft marketplace addons
This is a university project and now my mastert thesis that aims to create a web view of a physical object in the context of Industry 4.0. This project is currently a digital shadow and is intended to be used as part of a larger digital twin.
The Techstack is
- Kotlin + Ktro in the backend
- Vite + React + Threejs in the frontend to display the CAD files
- Konva to render state machines that reflect the behaviour of Digital Twins and their participants.
This is a project that copies header values to other headers. It aims to resolve an issue I have with OAuth2 Proxy, whereby the ID token is provided in the Authorization header instead of the token from the X-Auth-Request-Access-Token header.
A Minecraft Bedrock Edition framework written in Kotlin that helps streamline addon development.
I've been working on this project for over 3 years now and have learned a lot, especially in these categories
- Building libraries with Gradle
- Using and developing DSLs in Kotlin
- The Minecraft Addon Ecosystem
This project is still under development, but can be used if you don't mind some of the quirks in some projects.
This project was born out of a course I took at university. The technologies used are:
- Kotlin
- SQLite
Future plans may include a web based frontend to interact with the test environment, get stats and classifications.
This project is a university project in cooperation with Zeiss and closed source. This project helps to visualize and plan the integration of a shop floor with shop floor with robots and machines by first visualizing the components in Visual Components.
The main technologies used are
- C# for the connector and the REST API
- Python for the Visual Components scripts


