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Description
Pointer
An input mechanism that enables a user to target and interact with specific coordinates within rendered content. The form of the pointer input can vary depending on the hardware and software.
Example
The pointer can be represented by, but are not limited to:
The cursor controlled by a mouse or trackpad.
The point of contact on a touchscreen (e.g., a finger).
The tip of a stylus on a graphics tablet or screen.
The coordinates targeted by an eye-gaze or head-tracking system.
Note
The position of a pointer is used to determine pointer-specific events, such as hover, and to initiate activation of an element, such as through a click or tap.
Pointer-based interaction is distinct from the programmatic focus. While a pointer click can move the focus to an element, the focus state is an independent concept that indicates which element will receive subsequent input from devices like a keyboard. Users navigating via keyboard or certain assistive technologies interact directly with the focus state without using a pointer.
User agents determine the pointer's coordinates based on signals from hardware (e.g., a mouse, touchscreen, or camera) and the operating system.