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---
layout: default
title: resume
---
<div class="entryContainer">
<h2>curriculum vitae</h2>
<p>
<a href="https://www.linkedin.com/in/tabreturn/">Linkedin profile</a>
</p>
</div>
<div class="entryContainer">
<section>
<h1>Selection of Recent Research Outputs <small>(2019 – current)</small></h1>
<h2>Books & Articles</h2>
<ul class="bib">
<li>Bunn, T., Anslow, C., & Lundqvist, K. (2024). Towards a Python 3 processing IDE for teaching creative programming. <em>Multimedia Tools and Applications</em>, 83(38), 86247–86260. <a href="https://doi.org/10.1007/s11042-024-20345-1">https://doi.org/10.1007/s11042-024-20345-1</a></li>
<li>Bunn, T. (2021). <em>Learn Python Visually: Creative Coding with Processing.py</em>. J. Franklin, A. Choi, & P. Gaunt (Eds.), USA: No Starch Press. Retrieved from <a href="https://nostarch.com/">https://nostarch.com</a></li>
<li>Bunn, T., & Guo, M. (2021). <em>Lonely Artist: The Collected Edition</em>. A. Xia (Ed.), Auckland, New Zealand: CHROMA, Kognika Ltd. Retrieved from <a href="https://chroma.nz/">https://chroma.nz</a></li>
</ul>
<h2>Conferences & Talks</h2>
<ul class="bib">
<li>Bunn, T. (2025, November 20). Mitigating AI Misuse in Introductory Python Courses with Graphical Programming Tasks. In <em>Kiwi PyCon 2025</em>.</li>
<li>Bunn, T., & Carrasco, T. (2022). Blender Scripting for Creative Coding Projects. In <em>SIGGRAPH Asia 2022</em>. Daegu, Korea. doi: <a href="https://doi.org/10.1145/3550495.3558222">10.1145/3550495.3558222</a></li>
<li>Bunn, T., & Carrasco, T. (2022, February 18). Generative Art with Python (using py5 and bpy). In <em>Kiwi PyCon XI</em>.</li>
<li>Bunn, T., & Carrasco, T. (2022). Demystifying the Python-Processing Landscape: An Overview of Tools Combining Python and Processing. In <em>SIGGRAPH 2022</em>. Vancouver, BC, Canada. doi: <a href="https://doi.org/10.1145/3532836.3536231">10.1145/3532836.3536231</a></li>
<li>Bunn, T. (2021). <em>uMantla (North)</em> @ ADA 2021. In <em>ADA Network Symposium</em>. New Zealand (online).</li>
<li>Bunn, T., & Schmitz, J. (2021, August 22). Thonny + py5: A Python 3 Environment for Processing. In <em>CC Fest 2021</em>. New York, USA (online): Processing Foundation. Retrieved from <a href="https://processingfoundation.org/">https://processingfoundation.org</a></li>
<li>Bunn, T. (2021). The Lonely Artists: Creating Comics as Catharsis. In <em>27th Australasian Humour Studies Network Conference</em>. Wellington, New Zealand (online).</li>
<li>Bunn, T. (2021, January 24). Coding Computifully. In <em>CC (Creative Coding) Fest 2020</em>. New York, USA: NYU ITP (online).</li>
<li>Bunn, T. (2020, May 27). Processing Python Mode for Creative Coding and Teaching. In <em>LibreGraphics Meeting 2020</em>. Rennes, France (online).</li>
<li>Bunn, T. (2020, May 20). Python code → Visual Output: Programming Images, Animation, and Interaction in Python (Code-in-Place, Stanford University). California, USA (online).</li>
<li>Bunn, T., He, J., Murnieks, A., & Rudnicki, R. (2020). PaperTracker: A Gamified Music & Tech Teaching Tool. In <em>SIGGRAPH Asia 2020</em>. doi: <a href="https://doi.org/10.1145/3415264.3425440">10.1145/3415264.3425440</a></li>
<li>Bunn, T. (2019, August 23). Processing.py: Creative Coding with Python. In <em>PyCon X</em>. Wellington, New Zealand: Victoria University of Wellington. Retrieved from <a href="https://python.nz/">https://python.nz</a></li>
</ul>
<h2>Creative Projects (Design, Game, Interactive)</h2>
<ul class="bib">
<li>Bunn, T. (2023). <em>Digital Aquatics</em>. Selected for inclusion in the Processing Foundation – 20th Anniversary Community Catalog. McCarthy, L., & Reas, C. (Eds.).</li>
<li>Bunn, T. (2021). <em>The End of random_seed(int(md5(b'Kepler 186f').hexdigest(), 16))</em>. NEST, Coimbra Historical Centre, Portugal. Retrieved from <a href="http://pcdcoimbra.dei.uc.pt/2021/exhibition/between/">http://pcdcoimbra.dei.uc.pt/2021/exhibition/between</a></li>
<li>Bunn, T., & Villares, A. (2021). <em>Thonny-py5mode</em> [Software]. <a href="https://pypi.org/project/thonny-py5mode/">https://pypi.org/project/thonny-py5mode</a></li>
<li>Bunn, T., & Fontes, B. (2020). <em>PYDE.ORG</em> [Website with transpiler]. Retrieved from <a href="http://pyde.org/">http://pyde.org</a></li>
<li>Bunn, T., He, J., Murnieks, A., & Rudnicki, R. (2019, October 20). <em>PaperTracker @ Maker Faire 2019 Wellington</em>. Wellington, New Zealand: Shed 6, Queens Wharf.</li>
<li>Bunn, T., & Tang, G. (2019). <em>Create with Us</em> [Website and campaign]. Massey University. Retrieved from <a href="https://createwithus.massey.ac.nz/">https://createwithus.massey.ac.nz</a></li>
</ul>
</section>
<section>
<h1>Selection of Recent Research Contributions <small>(2019 – current)</small></h1>
<h2>Contributions to Research Discipline and Environment</h2>
<ul class="punct">
<li>p5.js Reviewer (Processing Foundation) for 2023 documentation project</li>
<li>Processing Foundation GSoC (Google) 2022 project mentor for py5</li>
<li>2020 Code in Place Section Leader, Stanford University (online)</li>
</ul>
<h2>Facilitation, Networking and Collaborations</h2>
<ul class="punct">
<li>PaperTracker 2019 Workshop presented @ SUAC (Shizuoka University of Art and Culture, Japan)</li>
<li>Processing Community Day 2019 AUZ/NZ event co-organizer</li>
</ul>
<h2>Invitations to Present Research or Similar</h2>
<ul class="punct">
<li>Invited to present PaperTracker at ICMC 2020</li>
<li>Python AMA 2020 sessions, Stanford University (online)</li>
<li>Invitation to run “Making the Invisible Visible” for Wellington City Gallery (Semiconductor exhibition)</li>
</ul>
<h2>Outreach and Engagement</h2>
<ul class="punct">
<li>Creative Technologies Workshop for <em>The Innovative Young Minds 2020</em> programme</li>
<li>Processing.py presentation at NZPUG (2019)</li>
</ul>
<h2>Recognition of Research Outputs</h2>
<ul class="punct">
<li><em>Learn Python Visually</em> featured as Amazon.com’s #1 New Release in Computer Graphics</li>
<li><em>Lost in Translation</em> (VR game) exhibited at IXRW 2021</li>
<li><em>Digital Aquatics</em> featured in the 2020 P5 Showcase</li>
</ul>
<h2>Research Funding and Support</h2>
<ul class="punct">
<li>2022 GovTech CreativeHQ fellow (WellingtonNZ-funded)</li>
<li><em>Exploring Accessible Real-Time Rendering Pipelines for Virtual Production</em>, NZ$19,650 (2021)</li>
<li><em>Lonely Artist</em>, NZ$7,648 MURF funding</li>
<li><em>Sustainable Music Making for Everyone</em>, NZ$11,500 MURF funding</li>
<li>No Starch Press book advance of US$5000</li>
</ul>
<h2>Research Prizes and Awards</h2>
<ul class="punct">
<li><em>PYDE.ORG</em> finalist for the 2021 New Zealand Open Source Awards</li>
<li><em>Neocense</em> (student game) Bronze – 2021 Best Design Awards, Digital category</li>
<li><em>Neocense</em> Pavs finalist: Excellence in Representation & Excellence in Accessibility (2021)</li>
</ul>
<h2>Reviewing, Refereeing, Judging, Evaluating and Examining</h2>
<ul class="punct">
<li>Peer reviewer, <em>Multimedia Tools and Applications</em> (Springer, 2021–)</li>
<li>2020–2022 Kiwi Game Starter panel member</li>
<li>World Summit Awards 2016–2018 International Panel Member & NZ Expert</li>
</ul>
</section>