Commit 8548252
Initial commit: GPU-accelerated Minecraft clone
VoxelEngine with OpenGL 4.3+ compute shaders for:
- Block rendering with texture atlas
- Flat terrain generation
- TNT explosion physics (supports 10M entities)
- First-person camera movement
Build systems:
- Premake5 for Windows/Visual Studio
- CMake for Linux/WSL
Dependencies now use official upstream repos as submodules:
- GLFW (glfw/glfw)
- Dear ImGui (ocornut/imgui)
- GLM (g-truc/glm)
- spdlog (gabime/spdlog)
- Tracy (wolfpld/tracy)
- raudio (raysan5/raudio)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>0 parents commit 8548252
130 files changed
Lines changed: 26757 additions & 0 deletions
File tree
- MinecraftClone
- assets
- audio
- Old
- shaders
- compute
- textures/texture_pack/assets/minecraft/textures/block
- src
- Layers
- Overlays
- VoxelEngine
- src
- Platform/Windows
- VoxelEngine
- Core
- Debug
- Events
- ImGui
- Renderer
- vendor-build
- vendor
- GLAD
- include
- KHR
- glad
- src
- stb_image
- cmake
- doc
- vendor/bin/premake
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