To make development of features easier, it would be good to add a build step using Grunt or similar.
I could put work into this if there is interest, I would propose:
- Breaking passes and discreet classes into separate files (concatenated on build)
- Concatenate shader code into main library file for distributable build to reduce http requests (current minefield example makes over 40 requests just for shaders).
To make development of features easier, it would be good to add a build step using Grunt or similar.
I could put work into this if there is interest, I would propose: