Hi,
Thank you for sharing the information about custom drawing shapes in Unreal Engine and making the project available for free. It's greatly appreciated.
I have a question regarding the possibility of drawing custom shapes with anti-aliasing enabled. I've looked into the source code and noticed that within the FSlateDrawElement class, it seems like only the MakeLines method accepts an anti-aliasing parameter.
SLATECORE_API static void MakeLines( FSlateWindowElementList& ElementList, uint32 InLayer, const FPaintGeometry& PaintGeometry, const TArray<FVector2D>& Points, ESlateDrawEffect InDrawEffects = ESlateDrawEffect::None, const FLinearColor& InTint=FLinearColor::White, bool bAntialias = true, float Thickness = 1.0f );
I would greatly appreciate any information or guidance on how to achieve this. Thank you in advance for your assistance.
Best regards,
Hi,
Thank you for sharing the information about custom drawing shapes in Unreal Engine and making the project available for free. It's greatly appreciated.
I have a question regarding the possibility of drawing custom shapes with anti-aliasing enabled. I've looked into the source code and noticed that within the
FSlateDrawElementclass, it seems like only theMakeLinesmethod accepts an anti-aliasing parameter.I would greatly appreciate any information or guidance on how to achieve this. Thank you in advance for your assistance.
Best regards,