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<?xml version="1.0" encoding="utf-8"?>
<!-- Replace org.libsdl.app with the identifier of your game below, e.g.
com.gamemaker.game
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.raisingthebar.projectr"
android:versionCode="2"
android:versionName="1.1"
android:installLocation="auto">
<!-- Create a Java class extending SDLActivity and place it in a
directory under src matching the package, e.g.
src/com/gamemaker/game/MyGame.java
then replace "SDLActivity" with the name of your class (e.g. "MyGame")
in the XML below.
An example Java class can be found in README-android.txt
-->
<!-- Android 2.3.3 -->
<uses-sdk android:minSdkVersion="22" android:targetSdkVersion="23" />
<application android:label="@string/app_name"
android:icon="@mipmap/ic_launcher"
android:allowBackup="true"
android:theme="@android:style/Theme.Material.NoActionBar.Fullscreen"
android:hardwareAccelerated="true" >
<activity android:name="MainActivity"
android:screenOrientation="portrait"
android:configChanges="keyboardHidden|orientation">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity android:name="GameActivity"
android:label="@string/app_name"
android:screenOrientation="portrait"
android:configChanges="keyboardHidden|orientation">
</activity>
<activity android:name="GameoverActivity"
android:screenOrientation="portrait"
android:configChanges="keyboardHidden|orientation">
</activity>
<activity android:name="ScoreActivity"
android:screenOrientation="portrait"
android:configChanges="keyboardHidden|orientation">
</activity>
<provider android:name="EntryProvider"
android:authorities="raisingthebar.projectr.Entry">
</provider>
</application>
<!-- OpenGL ES 2.0 -->
<uses-feature android:glEsVersion="0x00020000" />
<!-- Allow writing to external storage -->
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
</manifest>