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Copy pathGame.cpp
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129 lines (108 loc) · 4.01 KB
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#include "Game.h"
#include "Player.h"
#include <iostream>
using namespace std;
void Game::newDeal(Deck *deck, Player &player, Dealer &dealer, int &cardCounter)
{
player.removeCards(); //remove cards from previous round
dealer.removeCards(); //for dealer as well
if (cardCounter > 40){
deck->shuffle();
cardCounter = 0;
}
player.addCard(deck->selectCard(cardCounter));
cardCounter++;
dealer.addCard(deck->selectCard(cardCounter));
cardCounter++;
player.addCard(deck->selectCard(cardCounter));
cardCounter++;
dealer.addCard(deck->selectCard(cardCounter));
cardCounter++;
gameInfo(player, dealer);
dealerPlay(deck, dealer, cardCounter);
if (whoWin(player, dealer) == 2){
gameSummary(player, dealer);
cout << endl << "Dealer Lost" << endl << "You win " << endl << endl;
cout << endl << "New Deal" << endl;
newDeal(deck, player, dealer, cardCounter);
}
}
void Game::dealerPlay(Deck *deck, Dealer &dealer, int cardCounter){
dealer.addCard(deck->selectCard(cardCounter));
cardCounter++;
}
bool Game::winner(Player &player, Dealer &dealer)
{
if (player.getHandValue() < 21 && player.getHandValue() < dealer.getHandValue()){
cout << endl << "Dealer won" << endl << "You lost " << endl << "#NEW GAME#" << endl;
return true;
}
else if (player.getHandValue() < 21 && player.getHandValue() == dealer.getHandValue()){
gameSummary(player, dealer);
cout << endl << "Tie!" << endl << endl << "#NEW GAME#" << endl;
return true;
}
else if (player.getHandValue() < 21 && player.getHandValue() > dealer.getHandValue()){
gameSummary(player, dealer);
cout << endl << "Winner!" << endl << "You win " << endl << endl << "#NEW GAME#" << endl;
return true;
}
else if (player.getHandValue() > 21){
gameSummary(player, dealer);
cout << endl << "Dealer won" << endl << "You lost " << endl << endl << "#NEW GAME#" << endl;
return true;
}
else if (player.getHandValue() == 21){
gameSummary(player, dealer);
cout << endl << "Pontoon!" << endl << "You win " << endl << endl << "#NEW GAME#" << endl;
return true;
}
else if (dealer.getHandValue() > 21){
gameSummary(player, dealer);
cout << endl << "Dealer lost" << endl << "You win " << endl << endl << "#NEW GAME#" << endl;
return true;
}
}
bool Game::winInFirst(Player &player, Dealer &dealer)
{
if (player.getHandValue() > 21){
gameSummary(player, dealer);
cout << endl << "Dealer won" << endl << "You lost " << endl << endl << "#NEW GAME#" << endl;
return true;
}
else if (player.getHandValue() == 21){
gameSummary(player, dealer);
cout << endl << "Pontoon!" << endl << "You win " << endl << endl << "#NEW GAME#" << endl;
return true;
}
else if (dealer.getHandValue() > 21){
gameSummary(player, dealer);
cout << endl << "Dealer lost" << endl << "You win " << endl << endl << "#NEW GAME#" << endl;
return true;
}
}
void Game::gameInfo(Player &player, Dealer &dealer)
{
cout << "Player " << player.getName() << endl << endl << "Cards on hand: " << endl;
player.getHand();
cout << "Score: " << player.getHandValue() << endl;
cout << endl << "Dealer's hand: " << endl;
dealer.showOne();
}
void Game::gameSummary(Player &player, Dealer &dealer)
{
cout << "Player " << player.getName() << endl << endl << "Cards on hand: " << endl;
player.getHand();
cout << "Score: " << player.getHandValue() << endl;
cout << endl << "Dealer's hand: " << endl;
dealer.getHand();
cout << "Score: " << dealer.getHandValue() << endl;
}
int Game::whoWin(Player &player, Dealer &dealer){
if (player.getHandValue() > 21) return -2;
else if (dealer.getHandValue() > 21) return 2;
else if (player.getHandValue() == 21) return 3;
else if (player.getHandValue() < 21 && player.getHandValue() > dealer.getHandValue()) return 1;
else if (player.getHandValue() < 21 && player.getHandValue() == dealer.getHandValue()) return 0;
else if (player.getHandValue() < 21 && player.getHandValue() < dealer.getHandValue()) return -1;
}