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Ratio Caps #39

@Slamm21

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@Slamm21

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OS / platform the server is running (if known)

Branch affected by issue

base

Steps to reproduce

Mob Ratio cap should be 2, but with positive level correction up to 4.
Lines 44-47 here explain this
https://docs.google.com/spreadsheets/d/1i-Z4A4GLfhvKg_3QFQDA9WZ-M8Gb-g1v_KyHNa24G7s/edit?gid=224123492#gid=224123492
Also explained here
https://www.bluegartr.com/threads/114636-Monster-Avatar-Pet-damage

While it caps at 4, it would be impossible to go above 3 (with a 75 char) without a crit As a level 95 mob (highest in era) 2+(0.05x20) = 3
+1 (crit) would get 4
edit: Obviously from the other bug report this is likely 3/64 per level as well instead of 0.05

Players obviously do not have any positive level correction, and would have ratio cap at 2 for melee, with a pdif cap at 3. Ranged ratio cap at 3 with pdif cap 3.75 (crit is x1.25 instead of +1)

Edit: not terribly important, but it does seem like all ratios are out of 256
576/256 is cap for 2H, with crit adding 256 more, hard cap of 768/256
512/256 cap for 1H, with crit adding 256 more, hard cap of 768/256
768/256 for R, but crit multiplies this by 1.25 so 960/256 is hard cap
512/256 for mobs, but crit adds 256 more and positive level correction adds 12/256 per level with an hard cap of 1024/256

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