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simon.js
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70 lines (62 loc) · 1.88 KB
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const buttonColours = ["red", "blue", "green", "yellow"];
let gamePattern = [];
let userClickedPattern = [];
let started = false;
let level = 0;
$(document).keydown(function() {
if(!started) {
$("#level-title").text('Level ' + level);
nextSequence();
started = true;
}
})
$('.btn').click(function() {
let userChosenColour = $(this).attr('id');
userClickedPattern.push(userChosenColour);
playSound(userChosenColour);
animatePress(userChosenColour);
checkAnswer(userClickedPattern.length-1)
})
function nextSequence() {
userClickedPattern = [];
level++;
$("#level-title").text('Level ' + level);
let randomNumber = Math.floor(Math.random() * 4);
let randomChosenColour = buttonColours[randomNumber];
gamePattern.push(randomChosenColour);
$('#' + randomChosenColour).fadeIn(100).fadeOut(100).fadeIn(100);
playSound(randomChosenColour);
};
function playSound(name) {
let audio = new Audio('sounds/' + name + '.mp3')
audio.play();
};
function animatePress(currentColor) {
$('#' + currentColor).addClass('pressed');
setTimeout(() => {
$('#' + currentColor).removeClass('pressed');
}, 100);
};
function checkAnswer(currentlevel) {
if( userClickedPattern[currentlevel] === gamePattern[currentlevel]) {
console.log('success');
if(gamePattern.length === userClickedPattern.length) {
setTimeout(() => {
nextSequence();
}, 1000);
}
} else {
$('body').addClass('game-over');
setTimeout(() => {
$('body').removeClass('game-over');
}, 200);
playSound('wrong');
$('h1').text("Game Over, Press Any Key to Restart");
startOver();
}
};
function startOver() {
level = 0;
started = false;
gamePattern = [];
}