Hi there,
I'm interested in understanding if pyrender depends on any graph algorithms from its usage of NetworkX? If so,
- What algorithms are used for what purpose?
- What graph sizes are they being used with?
- Have users experienced any slowdowns or issues with algorithms provided by NetworkX? (Speed, algorithm availability, etc)
Furthermore, would users be interested in accelerated nx algorithms via a GPU backend? This would involve zero code change.
Any insight into this topic would be greatly appreciated! Thank you.
Hi there,
I'm interested in understanding if
pyrenderdepends on any graph algorithms from its usage of NetworkX? If so,Furthermore, would users be interested in accelerated nx algorithms via a GPU backend? This would involve zero code change.
Any insight into this topic would be greatly appreciated! Thank you.