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const bindings = require("bindings")("opengl.node").gl;
// OpenGL Core 1.1 Constants
module.exports.GL_ZERO = 0;
module.exports.GL_FALSE = 0;
module.exports.GL_LOGIC_OP = 0x0BF1;
module.exports.GL_NONE = 0;
module.exports.GL_TEXTURE_COMPONENTS = 0x1003;
module.exports.GL_POINTS = 0x0000;
module.exports.GL_CURRENT_BIT = 0x00000001;
module.exports.GL_TRUE = 1;
module.exports.GL_ONE = 1;
module.exports.GL_CLIENT_PIXEL_STORE_BIT = 0x00000001;
module.exports.GL_LINES = 0x0001;
module.exports.GL_LINE_LOOP = 0x0002;
module.exports.GL_POINT_BIT = 0x00000002;
module.exports.GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002;
module.exports.GL_LINE_STRIP = 0x0003;
module.exports.GL_LINE_BIT = 0x00000004;
module.exports.GL_TRIANGLES = 0x0004;
module.exports.GL_TRIANGLE_STRIP = 0x0005;
module.exports.GL_TRIANGLE_FAN = 0x0006;
module.exports.GL_QUADS = 0x0007;
module.exports.GL_QUAD_STRIP = 0x0008;
module.exports.GL_POLYGON_BIT = 0x00000008;
module.exports.GL_POLYGON = 0x0009;
module.exports.GL_POLYGON_STIPPLE_BIT = 0x00000010;
module.exports.GL_PIXEL_MODE_BIT = 0x00000020;
module.exports.GL_LIGHTING_BIT = 0x00000040;
module.exports.GL_FOG_BIT = 0x00000080;
module.exports.GL_DEPTH_BUFFER_BIT = 0x00000100;
module.exports.GL_ACCUM = 0x0100;
module.exports.GL_LOAD = 0x0101;
module.exports.GL_RETURN = 0x0102;
module.exports.GL_MULT = 0x0103;
module.exports.GL_ADD = 0x0104;
module.exports.GL_NEVER = 0x0200;
module.exports.GL_ACCUM_BUFFER_BIT = 0x00000200;
module.exports.GL_LESS = 0x0201;
module.exports.GL_EQUAL = 0x0202;
module.exports.GL_LEQUAL = 0x0203;
module.exports.GL_GREATER = 0x0204;
module.exports.GL_NOTEQUAL = 0x0205;
module.exports.GL_GEQUAL = 0x0206;
module.exports.GL_ALWAYS = 0x0207;
module.exports.GL_SRC_COLOR = 0x0300;
module.exports.GL_ONE_MINUS_SRC_COLOR = 0x0301;
module.exports.GL_SRC_ALPHA = 0x0302;
module.exports.GL_ONE_MINUS_SRC_ALPHA = 0x0303;
module.exports.GL_DST_ALPHA = 0x0304;
module.exports.GL_ONE_MINUS_DST_ALPHA = 0x0305;
module.exports.GL_DST_COLOR = 0x0306;
module.exports.GL_ONE_MINUS_DST_COLOR = 0x0307;
module.exports.GL_SRC_ALPHA_SATURATE = 0x0308;
module.exports.GL_STENCIL_BUFFER_BIT = 0x00000400;
module.exports.GL_FRONT_LEFT = 0x0400;
module.exports.GL_FRONT_RIGHT = 0x0401;
module.exports.GL_BACK_LEFT = 0x0402;
module.exports.GL_BACK_RIGHT = 0x0403;
module.exports.GL_FRONT = 0x0404;
module.exports.GL_BACK = 0x0405;
module.exports.GL_LEFT = 0x0406;
module.exports.GL_RIGHT = 0x0407;
module.exports.GL_FRONT_AND_BACK = 0x0408;
module.exports.GL_AUX0 = 0x0409;
module.exports.GL_AUX1 = 0x040A;
module.exports.GL_AUX2 = 0x040B;
module.exports.GL_AUX3 = 0x040C;
module.exports.GL_INVALID_ENUM = 0x0500;
module.exports.GL_INVALID_VALUE = 0x0501;
module.exports.GL_INVALID_OPERATION = 0x0502;
module.exports.GL_STACK_OVERFLOW = 0x0503;
module.exports.GL_STACK_UNDERFLOW = 0x0504;
module.exports.GL_OUT_OF_MEMORY = 0x0505;
module.exports.GL_2D = 0x0600;
module.exports.GL_3D = 0x0601;
module.exports.GL_3D_COLOR = 0x0602;
module.exports.GL_3D_COLOR_TEXTURE = 0x0603;
module.exports.GL_4D_COLOR_TEXTURE = 0x0604;
module.exports.GL_PASS_THROUGH_TOKEN = 0x0700;
module.exports.GL_POINT_TOKEN = 0x0701;
module.exports.GL_LINE_TOKEN = 0x0702;
module.exports.GL_POLYGON_TOKEN = 0x0703;
module.exports.GL_BITMAP_TOKEN = 0x0704;
module.exports.GL_DRAW_PIXEL_TOKEN = 0x0705;
module.exports.GL_COPY_PIXEL_TOKEN = 0x0706;
module.exports.GL_LINE_RESET_TOKEN = 0x0707;
module.exports.GL_EXP = 0x0800;
module.exports.GL_VIEWPORT_BIT = 0x00000800;
module.exports.GL_EXP2 = 0x0801;
module.exports.GL_CW = 0x0900;
module.exports.GL_CCW = 0x0901;
module.exports.GL_COEFF = 0x0A00;
module.exports.GL_ORDER = 0x0A01;
module.exports.GL_DOMAIN = 0x0A02;
module.exports.GL_CURRENT_COLOR = 0x0B00;
module.exports.GL_CURRENT_INDEX = 0x0B01;
module.exports.GL_CURRENT_NORMAL = 0x0B02;
module.exports.GL_CURRENT_TEXTURE_COORDS = 0x0B03;
module.exports.GL_CURRENT_RASTER_COLOR = 0x0B04;
module.exports.GL_CURRENT_RASTER_INDEX = 0x0B05;
module.exports.GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06;
module.exports.GL_CURRENT_RASTER_POSITION = 0x0B07;
module.exports.GL_CURRENT_RASTER_POSITION_VALID = 0x0B08;
module.exports.GL_CURRENT_RASTER_DISTANCE = 0x0B09;
module.exports.GL_POINT_SMOOTH = 0x0B10;
module.exports.GL_POINT_SIZE = 0x0B11;
module.exports.GL_POINT_SIZE_RANGE = 0x0B12;
module.exports.GL_POINT_SIZE_GRANULARITY = 0x0B13;
module.exports.GL_LINE_SMOOTH = 0x0B20;
module.exports.GL_LINE_WIDTH = 0x0B21;
module.exports.GL_LINE_WIDTH_RANGE = 0x0B22;
module.exports.GL_LINE_WIDTH_GRANULARITY = 0x0B23;
module.exports.GL_LINE_STIPPLE = 0x0B24;
module.exports.GL_LINE_STIPPLE_PATTERN = 0x0B25;
module.exports.GL_LINE_STIPPLE_REPEAT = 0x0B26;
module.exports.GL_LIST_MODE = 0x0B30;
module.exports.GL_MAX_LIST_NESTING = 0x0B31;
module.exports.GL_LIST_BASE = 0x0B32;
module.exports.GL_LIST_INDEX = 0x0B33;
module.exports.GL_POLYGON_MODE = 0x0B40;
module.exports.GL_POLYGON_SMOOTH = 0x0B41;
module.exports.GL_POLYGON_STIPPLE = 0x0B42;
module.exports.GL_EDGE_FLAG = 0x0B43;
module.exports.GL_CULL_FACE = 0x0B44;
module.exports.GL_CULL_FACE_MODE = 0x0B45;
module.exports.GL_FRONT_FACE = 0x0B46;
module.exports.GL_LIGHTING = 0x0B50;
module.exports.GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51;
module.exports.GL_LIGHT_MODEL_TWO_SIDE = 0x0B52;
module.exports.GL_LIGHT_MODEL_AMBIENT = 0x0B53;
module.exports.GL_SHADE_MODEL = 0x0B54;
module.exports.GL_COLOR_MATERIAL_FACE = 0x0B55;
module.exports.GL_COLOR_MATERIAL_PARAMETER = 0x0B56;
module.exports.GL_COLOR_MATERIAL = 0x0B57;
module.exports.GL_FOG = 0x0B60;
module.exports.GL_FOG_INDEX = 0x0B61;
module.exports.GL_FOG_DENSITY = 0x0B62;
module.exports.GL_FOG_START = 0x0B63;
module.exports.GL_FOG_END = 0x0B64;
module.exports.GL_FOG_MODE = 0x0B65;
module.exports.GL_FOG_COLOR = 0x0B66;
module.exports.GL_DEPTH_RANGE = 0x0B70;
module.exports.GL_DEPTH_TEST = 0x0B71;
module.exports.GL_DEPTH_WRITEMASK = 0x0B72;
module.exports.GL_DEPTH_CLEAR_VALUE = 0x0B73;
module.exports.GL_DEPTH_FUNC = 0x0B74;
module.exports.GL_ACCUM_CLEAR_VALUE = 0x0B80;
module.exports.GL_STENCIL_TEST = 0x0B90;
module.exports.GL_STENCIL_CLEAR_VALUE = 0x0B91;
module.exports.GL_STENCIL_FUNC = 0x0B92;
module.exports.GL_STENCIL_VALUE_MASK = 0x0B93;
module.exports.GL_STENCIL_FAIL = 0x0B94;
module.exports.GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95;
module.exports.GL_STENCIL_PASS_DEPTH_PASS = 0x0B96;
module.exports.GL_STENCIL_REF = 0x0B97;
module.exports.GL_STENCIL_WRITEMASK = 0x0B98;
module.exports.GL_MATRIX_MODE = 0x0BA0;
module.exports.GL_NORMALIZE = 0x0BA1;
module.exports.GL_VIEWPORT = 0x0BA2;
module.exports.GL_MODELVIEW_STACK_DEPTH = 0x0BA3;
module.exports.GL_PROJECTION_STACK_DEPTH = 0x0BA4;
module.exports.GL_TEXTURE_STACK_DEPTH = 0x0BA5;
module.exports.GL_MODELVIEW_MATRIX = 0x0BA6;
module.exports.GL_PROJECTION_MATRIX = 0x0BA7;
module.exports.GL_TEXTURE_MATRIX = 0x0BA8;
module.exports.GL_ATTRIB_STACK_DEPTH = 0x0BB0;
module.exports.GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1;
module.exports.GL_ALPHA_TEST = 0x0BC0;
module.exports.GL_ALPHA_TEST_FUNC = 0x0BC1;
module.exports.GL_ALPHA_TEST_REF = 0x0BC2;
module.exports.GL_DITHER = 0x0BD0;
module.exports.GL_BLEND_DST = 0x0BE0;
module.exports.GL_BLEND_SRC = 0x0BE1;
module.exports.GL_BLEND = 0x0BE2;
module.exports.GL_LOGIC_OP_MODE = 0x0BF0;
module.exports.GL_INDEX_LOGIC_OP = 0x0BF1;
module.exports.GL_COLOR_LOGIC_OP = 0x0BF2;
module.exports.GL_AUX_BUFFERS = 0x0C00;
module.exports.GL_DRAW_BUFFER = 0x0C01;
module.exports.GL_READ_BUFFER = 0x0C02;
module.exports.GL_SCISSOR_BOX = 0x0C10;
module.exports.GL_SCISSOR_TEST = 0x0C11;
module.exports.GL_INDEX_CLEAR_VALUE = 0x0C20;
module.exports.GL_INDEX_WRITEMASK = 0x0C21;
module.exports.GL_COLOR_CLEAR_VALUE = 0x0C22;
module.exports.GL_COLOR_WRITEMASK = 0x0C23;
module.exports.GL_INDEX_MODE = 0x0C30;
module.exports.GL_RGBA_MODE = 0x0C31;
module.exports.GL_DOUBLEBUFFER = 0x0C32;
module.exports.GL_STEREO = 0x0C33;
module.exports.GL_RENDER_MODE = 0x0C40;
module.exports.GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50;
module.exports.GL_POINT_SMOOTH_HINT = 0x0C51;
module.exports.GL_LINE_SMOOTH_HINT = 0x0C52;
module.exports.GL_POLYGON_SMOOTH_HINT = 0x0C53;
module.exports.GL_FOG_HINT = 0x0C54;
module.exports.GL_TEXTURE_GEN_S = 0x0C60;
module.exports.GL_TEXTURE_GEN_T = 0x0C61;
module.exports.GL_TEXTURE_GEN_R = 0x0C62;
module.exports.GL_TEXTURE_GEN_Q = 0x0C63;
module.exports.GL_PIXEL_MAP_I_TO_I = 0x0C70;
module.exports.GL_PIXEL_MAP_S_TO_S = 0x0C71;
module.exports.GL_PIXEL_MAP_I_TO_R = 0x0C72;
module.exports.GL_PIXEL_MAP_I_TO_G = 0x0C73;
module.exports.GL_PIXEL_MAP_I_TO_B = 0x0C74;
module.exports.GL_PIXEL_MAP_I_TO_A = 0x0C75;
module.exports.GL_PIXEL_MAP_R_TO_R = 0x0C76;
module.exports.GL_PIXEL_MAP_G_TO_G = 0x0C77;
module.exports.GL_PIXEL_MAP_B_TO_B = 0x0C78;
module.exports.GL_PIXEL_MAP_A_TO_A = 0x0C79;
module.exports.GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0;
module.exports.GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1;
module.exports.GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2;
module.exports.GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3;
module.exports.GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4;
module.exports.GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5;
module.exports.GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6;
module.exports.GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7;
module.exports.GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8;
module.exports.GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9;
module.exports.GL_UNPACK_SWAP_BYTES = 0x0CF0;
module.exports.GL_UNPACK_LSB_FIRST = 0x0CF1;
module.exports.GL_UNPACK_ROW_LENGTH = 0x0CF2;
module.exports.GL_UNPACK_SKIP_ROWS = 0x0CF3;
module.exports.GL_UNPACK_SKIP_PIXELS = 0x0CF4;
module.exports.GL_UNPACK_ALIGNMENT = 0x0CF5;
module.exports.GL_PACK_SWAP_BYTES = 0x0D00;
module.exports.GL_PACK_LSB_FIRST = 0x0D01;
module.exports.GL_PACK_ROW_LENGTH = 0x0D02;
module.exports.GL_PACK_SKIP_ROWS = 0x0D03;
module.exports.GL_PACK_SKIP_PIXELS = 0x0D04;
module.exports.GL_PACK_ALIGNMENT = 0x0D05;
module.exports.GL_MAP_COLOR = 0x0D10;
module.exports.GL_MAP_STENCIL = 0x0D11;
module.exports.GL_INDEX_SHIFT = 0x0D12;
module.exports.GL_INDEX_OFFSET = 0x0D13;
module.exports.GL_RED_SCALE = 0x0D14;
module.exports.GL_RED_BIAS = 0x0D15;
module.exports.GL_ZOOM_X = 0x0D16;
module.exports.GL_ZOOM_Y = 0x0D17;
module.exports.GL_GREEN_SCALE = 0x0D18;
module.exports.GL_GREEN_BIAS = 0x0D19;
module.exports.GL_BLUE_SCALE = 0x0D1A;
module.exports.GL_BLUE_BIAS = 0x0D1B;
module.exports.GL_ALPHA_SCALE = 0x0D1C;
module.exports.GL_ALPHA_BIAS = 0x0D1D;
module.exports.GL_DEPTH_SCALE = 0x0D1E;
module.exports.GL_DEPTH_BIAS = 0x0D1F;
module.exports.GL_MAX_EVAL_ORDER = 0x0D30;
module.exports.GL_MAX_LIGHTS = 0x0D31;
module.exports.GL_MAX_CLIP_PLANES = 0x0D32;
module.exports.GL_MAX_TEXTURE_SIZE = 0x0D33;
module.exports.GL_MAX_PIXEL_MAP_TABLE = 0x0D34;
module.exports.GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35;
module.exports.GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36;
module.exports.GL_MAX_NAME_STACK_DEPTH = 0x0D37;
module.exports.GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38;
module.exports.GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39;
module.exports.GL_MAX_VIEWPORT_DIMS = 0x0D3A;
module.exports.GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B;
module.exports.GL_SUBPIXEL_BITS = 0x0D50;
module.exports.GL_INDEX_BITS = 0x0D51;
module.exports.GL_RED_BITS = 0x0D52;
module.exports.GL_GREEN_BITS = 0x0D53;
module.exports.GL_BLUE_BITS = 0x0D54;
module.exports.GL_ALPHA_BITS = 0x0D55;
module.exports.GL_DEPTH_BITS = 0x0D56;
module.exports.GL_STENCIL_BITS = 0x0D57;
module.exports.GL_ACCUM_RED_BITS = 0x0D58;
module.exports.GL_ACCUM_GREEN_BITS = 0x0D59;
module.exports.GL_ACCUM_BLUE_BITS = 0x0D5A;
module.exports.GL_ACCUM_ALPHA_BITS = 0x0D5B;
module.exports.GL_NAME_STACK_DEPTH = 0x0D70;
module.exports.GL_AUTO_NORMAL = 0x0D80;
module.exports.GL_MAP1_COLOR_4 = 0x0D90;
module.exports.GL_MAP1_INDEX = 0x0D91;
module.exports.GL_MAP1_NORMAL = 0x0D92;
module.exports.GL_MAP1_TEXTURE_COORD_1 = 0x0D93;
module.exports.GL_MAP1_TEXTURE_COORD_2 = 0x0D94;
module.exports.GL_MAP1_TEXTURE_COORD_3 = 0x0D95;
module.exports.GL_MAP1_TEXTURE_COORD_4 = 0x0D96;
module.exports.GL_MAP1_VERTEX_3 = 0x0D97;
module.exports.GL_MAP1_VERTEX_4 = 0x0D98;
module.exports.GL_MAP2_COLOR_4 = 0x0DB0;
module.exports.GL_MAP2_INDEX = 0x0DB1;
module.exports.GL_MAP2_NORMAL = 0x0DB2;
module.exports.GL_MAP2_TEXTURE_COORD_1 = 0x0DB3;
module.exports.GL_MAP2_TEXTURE_COORD_2 = 0x0DB4;
module.exports.GL_MAP2_TEXTURE_COORD_3 = 0x0DB5;
module.exports.GL_MAP2_TEXTURE_COORD_4 = 0x0DB6;
module.exports.GL_MAP2_VERTEX_3 = 0x0DB7;
module.exports.GL_MAP2_VERTEX_4 = 0x0DB8;
module.exports.GL_MAP1_GRID_DOMAIN = 0x0DD0;
module.exports.GL_MAP1_GRID_SEGMENTS = 0x0DD1;
module.exports.GL_MAP2_GRID_DOMAIN = 0x0DD2;
module.exports.GL_MAP2_GRID_SEGMENTS = 0x0DD3;
module.exports.GL_TEXTURE_1D = 0x0DE0;
module.exports.GL_TEXTURE_2D = 0x0DE1;
module.exports.GL_FEEDBACK_BUFFER_POINTER = 0x0DF0;
module.exports.GL_FEEDBACK_BUFFER_SIZE = 0x0DF1;
module.exports.GL_FEEDBACK_BUFFER_TYPE = 0x0DF2;
module.exports.GL_SELECTION_BUFFER_POINTER = 0x0DF3;
module.exports.GL_SELECTION_BUFFER_SIZE = 0x0DF4;
module.exports.GL_TEXTURE_WIDTH = 0x1000;
module.exports.GL_TRANSFORM_BIT = 0x00001000;
module.exports.GL_TEXTURE_HEIGHT = 0x1001;
module.exports.GL_TEXTURE_INTERNAL_FORMAT = 0x1003;
module.exports.GL_TEXTURE_BORDER_COLOR = 0x1004;
module.exports.GL_TEXTURE_BORDER = 0x1005;
module.exports.GL_DONT_CARE = 0x1100;
module.exports.GL_FASTEST = 0x1101;
module.exports.GL_NICEST = 0x1102;
module.exports.GL_AMBIENT = 0x1200;
module.exports.GL_DIFFUSE = 0x1201;
module.exports.GL_SPECULAR = 0x1202;
module.exports.GL_POSITION = 0x1203;
module.exports.GL_SPOT_DIRECTION = 0x1204;
module.exports.GL_SPOT_EXPONENT = 0x1205;
module.exports.GL_SPOT_CUTOFF = 0x1206;
module.exports.GL_CONSTANT_ATTENUATION = 0x1207;
module.exports.GL_LINEAR_ATTENUATION = 0x1208;
module.exports.GL_QUADRATIC_ATTENUATION = 0x1209;
module.exports.GL_COMPILE = 0x1300;
module.exports.GL_COMPILE_AND_EXECUTE = 0x1301;
module.exports.GL_BYTE = 0x1400;
module.exports.GL_UNSIGNED_BYTE = 0x1401;
module.exports.GL_SHORT = 0x1402;
module.exports.GL_UNSIGNED_SHORT = 0x1403;
module.exports.GL_INT = 0x1404;
module.exports.GL_UNSIGNED_INT = 0x1405;
module.exports.GL_FLOAT = 0x1406;
module.exports.GL_2_BYTES = 0x1407;
module.exports.GL_3_BYTES = 0x1408;
module.exports.GL_4_BYTES = 0x1409;
module.exports.GL_DOUBLE = 0x140A;
module.exports.GL_CLEAR = 0x1500;
module.exports.GL_AND = 0x1501;
module.exports.GL_AND_REVERSE = 0x1502;
module.exports.GL_COPY = 0x1503;
module.exports.GL_AND_INVERTED = 0x1504;
module.exports.GL_NOOP = 0x1505;
module.exports.GL_XOR = 0x1506;
module.exports.GL_OR = 0x1507;
module.exports.GL_NOR = 0x1508;
module.exports.GL_EQUIV = 0x1509;
module.exports.GL_INVERT = 0x150A;
module.exports.GL_OR_REVERSE = 0x150B;
module.exports.GL_COPY_INVERTED = 0x150C;
module.exports.GL_OR_INVERTED = 0x150D;
module.exports.GL_NAND = 0x150E;
module.exports.GL_SET = 0x150F;
module.exports.GL_EMISSION = 0x1600;
module.exports.GL_SHININESS = 0x1601;
module.exports.GL_AMBIENT_AND_DIFFUSE = 0x1602;
module.exports.GL_COLOR_INDEXES = 0x1603;
module.exports.GL_MODELVIEW = 0x1700;
module.exports.GL_PROJECTION = 0x1701;
module.exports.GL_TEXTURE = 0x1702;
module.exports.GL_COLOR = 0x1800;
module.exports.GL_DEPTH = 0x1801;
module.exports.GL_STENCIL = 0x1802;
module.exports.GL_COLOR_INDEX = 0x1900;
module.exports.GL_STENCIL_INDEX = 0x1901;
module.exports.GL_DEPTH_COMPONENT = 0x1902;
module.exports.GL_RED = 0x1903;
module.exports.GL_GREEN = 0x1904;
module.exports.GL_BLUE = 0x1905;
module.exports.GL_ALPHA = 0x1906;
module.exports.GL_RGB = 0x1907;
module.exports.GL_RGBA = 0x1908;
module.exports.GL_LUMINANCE = 0x1909;
module.exports.GL_LUMINANCE_ALPHA = 0x190A;
module.exports.GL_BITMAP = 0x1A00;
module.exports.GL_POINT = 0x1B00;
module.exports.GL_LINE = 0x1B01;
module.exports.GL_FILL = 0x1B02;
module.exports.GL_RENDER = 0x1C00;
module.exports.GL_FEEDBACK = 0x1C01;
module.exports.GL_SELECT = 0x1C02;
module.exports.GL_FLAT = 0x1D00;
module.exports.GL_SMOOTH = 0x1D01;
module.exports.GL_KEEP = 0x1E00;
module.exports.GL_REPLACE = 0x1E01;
module.exports.GL_INCR = 0x1E02;
module.exports.GL_DECR = 0x1E03;
module.exports.GL_VENDOR = 0x1F00;
module.exports.GL_RENDERER = 0x1F01;
module.exports.GL_VERSION = 0x1F02;
module.exports.GL_EXTENSIONS = 0x1F03;
module.exports.GL_S = 0x2000;
module.exports.GL_ENABLE_BIT = 0x00002000;
module.exports.GL_T = 0x2001;
module.exports.GL_R = 0x2002;
module.exports.GL_Q = 0x2003;
module.exports.GL_MODULATE = 0x2100;
module.exports.GL_DECAL = 0x2101;
module.exports.GL_TEXTURE_ENV_MODE = 0x2200;
module.exports.GL_TEXTURE_ENV_COLOR = 0x2201;
module.exports.GL_TEXTURE_ENV = 0x2300;
module.exports.GL_EYE_LINEAR = 0x2400;
module.exports.GL_OBJECT_LINEAR = 0x2401;
module.exports.GL_SPHERE_MAP = 0x2402;
module.exports.GL_TEXTURE_GEN_MODE = 0x2500;
module.exports.GL_OBJECT_PLANE = 0x2501;
module.exports.GL_EYE_PLANE = 0x2502;
module.exports.GL_NEAREST = 0x2600;
module.exports.GL_LINEAR = 0x2601;
module.exports.GL_NEAREST_MIPMAP_NEAREST = 0x2700;
module.exports.GL_LINEAR_MIPMAP_NEAREST = 0x2701;
module.exports.GL_NEAREST_MIPMAP_LINEAR = 0x2702;
module.exports.GL_LINEAR_MIPMAP_LINEAR = 0x2703;
module.exports.GL_TEXTURE_MAG_FILTER = 0x2800;
module.exports.GL_TEXTURE_MIN_FILTER = 0x2801;
module.exports.GL_TEXTURE_WRAP_S = 0x2802;
module.exports.GL_TEXTURE_WRAP_T = 0x2803;
module.exports.GL_CLAMP = 0x2900;
module.exports.GL_REPEAT = 0x2901;
module.exports.GL_POLYGON_OFFSET_UNITS = 0x2A00;
module.exports.GL_POLYGON_OFFSET_POINT = 0x2A01;
module.exports.GL_POLYGON_OFFSET_LINE = 0x2A02;
module.exports.GL_R3_G3_B2 = 0x2A10;
module.exports.GL_V2F = 0x2A20;
module.exports.GL_V3F = 0x2A21;
module.exports.GL_C4UB_V2F = 0x2A22;
module.exports.GL_C4UB_V3F = 0x2A23;
module.exports.GL_C3F_V3F = 0x2A24;
module.exports.GL_N3F_V3F = 0x2A25;
module.exports.GL_C4F_N3F_V3F = 0x2A26;
module.exports.GL_T2F_V3F = 0x2A27;
module.exports.GL_T4F_V4F = 0x2A28;
module.exports.GL_T2F_C4UB_V3F = 0x2A29;
module.exports.GL_T2F_C3F_V3F = 0x2A2A;
module.exports.GL_T2F_N3F_V3F = 0x2A2B;
module.exports.GL_T2F_C4F_N3F_V3F = 0x2A2C;
module.exports.GL_T4F_C4F_N3F_V4F = 0x2A2D;
module.exports.GL_CLIP_PLANE0 = 0x3000;
module.exports.GL_CLIP_PLANE1 = 0x3001;
module.exports.GL_CLIP_PLANE2 = 0x3002;
module.exports.GL_CLIP_PLANE3 = 0x3003;
module.exports.GL_CLIP_PLANE4 = 0x3004;
module.exports.GL_CLIP_PLANE5 = 0x3005;
module.exports.GL_LIGHT0 = 0x4000;
module.exports.GL_COLOR_BUFFER_BIT = 0x00004000;
module.exports.GL_LIGHT1 = 0x4001;
module.exports.GL_LIGHT2 = 0x4002;
module.exports.GL_LIGHT3 = 0x4003;
module.exports.GL_LIGHT4 = 0x4004;
module.exports.GL_LIGHT5 = 0x4005;
module.exports.GL_LIGHT6 = 0x4006;
module.exports.GL_LIGHT7 = 0x4007;
module.exports.GL_HINT_BIT = 0x00008000;
module.exports.GL_POLYGON_OFFSET_FILL = 0x8037;
module.exports.GL_POLYGON_OFFSET_FACTOR = 0x8038;
module.exports.GL_ALPHA4 = 0x803B;
module.exports.GL_ALPHA8 = 0x803C;
module.exports.GL_ALPHA12 = 0x803D;
module.exports.GL_ALPHA16 = 0x803E;
module.exports.GL_LUMINANCE4 = 0x803F;
module.exports.GL_LUMINANCE8 = 0x8040;
module.exports.GL_LUMINANCE12 = 0x8041;
module.exports.GL_LUMINANCE16 = 0x8042;
module.exports.GL_LUMINANCE4_ALPHA4 = 0x8043;
module.exports.GL_LUMINANCE6_ALPHA2 = 0x8044;
module.exports.GL_LUMINANCE8_ALPHA8 = 0x8045;
module.exports.GL_LUMINANCE12_ALPHA4 = 0x8046;
module.exports.GL_LUMINANCE12_ALPHA12 = 0x8047;
module.exports.GL_LUMINANCE16_ALPHA16 = 0x8048;
module.exports.GL_INTENSITY = 0x8049;
module.exports.GL_INTENSITY4 = 0x804A;
module.exports.GL_INTENSITY8 = 0x804B;
module.exports.GL_INTENSITY12 = 0x804C;
module.exports.GL_INTENSITY16 = 0x804D;
module.exports.GL_RGB4 = 0x804F;
module.exports.GL_RGB5 = 0x8050;
module.exports.GL_RGB8 = 0x8051;
module.exports.GL_RGB10 = 0x8052;
module.exports.GL_RGB12 = 0x8053;
module.exports.GL_RGB16 = 0x8054;
module.exports.GL_RGBA2 = 0x8055;
module.exports.GL_RGBA4 = 0x8056;
module.exports.GL_RGB5_A1 = 0x8057;
module.exports.GL_RGBA8 = 0x8058;
module.exports.GL_RGB10_A2 = 0x8059;
module.exports.GL_RGBA12 = 0x805A;
module.exports.GL_RGBA16 = 0x805B;
module.exports.GL_TEXTURE_RED_SIZE = 0x805C;
module.exports.GL_TEXTURE_GREEN_SIZE = 0x805D;
module.exports.GL_TEXTURE_BLUE_SIZE = 0x805E;
module.exports.GL_TEXTURE_ALPHA_SIZE = 0x805F;
module.exports.GL_TEXTURE_LUMINANCE_SIZE = 0x8060;
module.exports.GL_TEXTURE_INTENSITY_SIZE = 0x8061;
module.exports.GL_PROXY_TEXTURE_1D = 0x8063;
module.exports.GL_PROXY_TEXTURE_2D = 0x8064;
module.exports.GL_TEXTURE_PRIORITY = 0x8066;
module.exports.GL_TEXTURE_RESIDENT = 0x8067;
module.exports.GL_TEXTURE_BINDING_1D = 0x8068;
module.exports.GL_TEXTURE_BINDING_2D = 0x8069;
module.exports.GL_VERTEX_ARRAY = 0x8074;
module.exports.GL_NORMAL_ARRAY = 0x8075;
module.exports.GL_COLOR_ARRAY = 0x8076;
module.exports.GL_INDEX_ARRAY = 0x8077;
module.exports.GL_TEXTURE_COORD_ARRAY = 0x8078;
module.exports.GL_EDGE_FLAG_ARRAY = 0x8079;
module.exports.GL_VERTEX_ARRAY_SIZE = 0x807A;
module.exports.GL_VERTEX_ARRAY_TYPE = 0x807B;
module.exports.GL_VERTEX_ARRAY_STRIDE = 0x807C;
module.exports.GL_NORMAL_ARRAY_TYPE = 0x807E;
module.exports.GL_NORMAL_ARRAY_STRIDE = 0x807F;
module.exports.GL_COLOR_ARRAY_SIZE = 0x8081;
module.exports.GL_COLOR_ARRAY_TYPE = 0x8082;
module.exports.GL_COLOR_ARRAY_STRIDE = 0x8083;
module.exports.GL_INDEX_ARRAY_TYPE = 0x8085;
module.exports.GL_INDEX_ARRAY_STRIDE = 0x8086;
module.exports.GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088;
module.exports.GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089;
module.exports.GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A;
module.exports.GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C;
module.exports.GL_VERTEX_ARRAY_POINTER = 0x808E;
module.exports.GL_NORMAL_ARRAY_POINTER = 0x808F;
module.exports.GL_COLOR_ARRAY_POINTER = 0x8090;
module.exports.GL_INDEX_ARRAY_POINTER = 0x8091;
module.exports.GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092;
module.exports.GL_EDGE_FLAG_ARRAY_POINTER = 0x8093;
module.exports.GL_COLOR_INDEX1_EXT = 0x80E2;
module.exports.GL_COLOR_INDEX2_EXT = 0x80E3;
module.exports.GL_COLOR_INDEX4_EXT = 0x80E4;
module.exports.GL_COLOR_INDEX8_EXT = 0x80E5;
module.exports.GL_COLOR_INDEX12_EXT = 0x80E6;
module.exports.GL_COLOR_INDEX16_EXT = 0x80E7;
module.exports.GL_EVAL_BIT = 0x00010000;
module.exports.GL_LIST_BIT = 0x00020000;
module.exports.GL_TEXTURE_BIT = 0x00040000;
module.exports.GL_SCISSOR_BIT = 0x00080000;
module.exports.GL_ALL_ATTRIB_BITS = 0x000fffff;
module.exports.GL_CLIENT_ALL_ATTRIB_BITS = 0xffffffff;
// OpenGL Core 1.2 Constants
module.exports.GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12;
module.exports.GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13;
module.exports.GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22;
module.exports.GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23;
module.exports.GL_UNSIGNED_BYTE_3_3_2 = 0x8032;
module.exports.GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033;
module.exports.GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034;
module.exports.GL_UNSIGNED_INT_8_8_8_8 = 0x8035;
module.exports.GL_UNSIGNED_INT_10_10_10_2 = 0x8036;
module.exports.GL_RESCALE_NORMAL = 0x803A;
module.exports.GL_TEXTURE_BINDING_3D = 0x806A;
module.exports.GL_PACK_SKIP_IMAGES = 0x806B;
module.exports.GL_PACK_IMAGE_HEIGHT = 0x806C;
module.exports.GL_UNPACK_SKIP_IMAGES = 0x806D;
module.exports.GL_UNPACK_IMAGE_HEIGHT = 0x806E;
module.exports.GL_TEXTURE_3D = 0x806F;
module.exports.GL_PROXY_TEXTURE_3D = 0x8070;
module.exports.GL_TEXTURE_DEPTH = 0x8071;
module.exports.GL_TEXTURE_WRAP_R = 0x8072;
module.exports.GL_MAX_3D_TEXTURE_SIZE = 0x8073;
module.exports.GL_BGR = 0x80E0;
module.exports.GL_BGRA = 0x80E1;
module.exports.GL_MAX_ELEMENTS_VERTICES = 0x80E8;
module.exports.GL_MAX_ELEMENTS_INDICES = 0x80E9;
module.exports.GL_CLAMP_TO_EDGE = 0x812F;
module.exports.GL_TEXTURE_MIN_LOD = 0x813A;
module.exports.GL_TEXTURE_MAX_LOD = 0x813B;
module.exports.GL_TEXTURE_BASE_LEVEL = 0x813C;
module.exports.GL_TEXTURE_MAX_LEVEL = 0x813D;
module.exports.GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8;
module.exports.GL_SINGLE_COLOR = 0x81F9;
module.exports.GL_SEPARATE_SPECULAR_COLOR = 0x81FA;
module.exports.GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362;
module.exports.GL_UNSIGNED_SHORT_5_6_5 = 0x8363;
module.exports.GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364;
module.exports.GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365;
module.exports.GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366;
module.exports.GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367;
module.exports.GL_ALIASED_POINT_SIZE_RANGE = 0x846D;
module.exports.GL_ALIASED_LINE_WIDTH_RANGE = 0x846E;
// OpenGL Core 1.3 Constants
module.exports.GL_MULTISAMPLE = 0x809D;
module.exports.GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
module.exports.GL_SAMPLE_ALPHA_TO_ONE = 0x809F;
module.exports.GL_SAMPLE_COVERAGE = 0x80A0;
module.exports.GL_SAMPLE_BUFFERS = 0x80A8;
module.exports.GL_SAMPLES = 0x80A9;
module.exports.GL_SAMPLE_COVERAGE_VALUE = 0x80AA;
module.exports.GL_SAMPLE_COVERAGE_INVERT = 0x80AB;
module.exports.GL_CLAMP_TO_BORDER = 0x812D;
module.exports.GL_TEXTURE0 = 0x84C0;
module.exports.GL_TEXTURE1 = 0x84C1;
module.exports.GL_TEXTURE2 = 0x84C2;
module.exports.GL_TEXTURE3 = 0x84C3;
module.exports.GL_TEXTURE4 = 0x84C4;
module.exports.GL_TEXTURE5 = 0x84C5;
module.exports.GL_TEXTURE6 = 0x84C6;
module.exports.GL_TEXTURE7 = 0x84C7;
module.exports.GL_TEXTURE8 = 0x84C8;
module.exports.GL_TEXTURE9 = 0x84C9;
module.exports.GL_TEXTURE10 = 0x84CA;
module.exports.GL_TEXTURE11 = 0x84CB;
module.exports.GL_TEXTURE12 = 0x84CC;
module.exports.GL_TEXTURE13 = 0x84CD;
module.exports.GL_TEXTURE14 = 0x84CE;
module.exports.GL_TEXTURE15 = 0x84CF;
module.exports.GL_TEXTURE16 = 0x84D0;
module.exports.GL_TEXTURE17 = 0x84D1;
module.exports.GL_TEXTURE18 = 0x84D2;
module.exports.GL_TEXTURE19 = 0x84D3;
module.exports.GL_TEXTURE20 = 0x84D4;
module.exports.GL_TEXTURE21 = 0x84D5;
module.exports.GL_TEXTURE22 = 0x84D6;
module.exports.GL_TEXTURE23 = 0x84D7;
module.exports.GL_TEXTURE24 = 0x84D8;
module.exports.GL_TEXTURE25 = 0x84D9;
module.exports.GL_TEXTURE26 = 0x84DA;
module.exports.GL_TEXTURE27 = 0x84DB;
module.exports.GL_TEXTURE28 = 0x84DC;
module.exports.GL_TEXTURE29 = 0x84DD;
module.exports.GL_TEXTURE30 = 0x84DE;
module.exports.GL_TEXTURE31 = 0x84DF;
module.exports.GL_ACTIVE_TEXTURE = 0x84E0;
module.exports.GL_CLIENT_ACTIVE_TEXTURE = 0x84E1;
module.exports.GL_MAX_TEXTURE_UNITS = 0x84E2;
module.exports.GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3;
module.exports.GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4;
module.exports.GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5;
module.exports.GL_TRANSPOSE_COLOR_MATRIX = 0x84E6;
module.exports.GL_SUBTRACT = 0x84E7;
module.exports.GL_COMPRESSED_ALPHA = 0x84E9;
module.exports.GL_COMPRESSED_LUMINANCE = 0x84EA;
module.exports.GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB;
module.exports.GL_COMPRESSED_INTENSITY = 0x84EC;
module.exports.GL_COMPRESSED_RGB = 0x84ED;
module.exports.GL_COMPRESSED_RGBA = 0x84EE;
module.exports.GL_TEXTURE_COMPRESSION_HINT = 0x84EF;
module.exports.GL_NORMAL_MAP = 0x8511;
module.exports.GL_REFLECTION_MAP = 0x8512;
module.exports.GL_TEXTURE_CUBE_MAP = 0x8513;
module.exports.GL_TEXTURE_BINDING_CUBE_MAP = 0x8514;
module.exports.GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
module.exports.GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
module.exports.GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
module.exports.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
module.exports.GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
module.exports.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
module.exports.GL_PROXY_TEXTURE_CUBE_MAP = 0x851B;
module.exports.GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
module.exports.GL_COMBINE = 0x8570;
module.exports.GL_COMBINE_RGB = 0x8571;
module.exports.GL_COMBINE_ALPHA = 0x8572;
module.exports.GL_RGB_SCALE = 0x8573;
module.exports.GL_ADD_SIGNED = 0x8574;
module.exports.GL_INTERPOLATE = 0x8575;
module.exports.GL_CONSTANT = 0x8576;
module.exports.GL_PRIMARY_COLOR = 0x8577;
module.exports.GL_PREVIOUS = 0x8578;
module.exports.GL_SOURCE0_RGB = 0x8580;
module.exports.GL_SOURCE1_RGB = 0x8581;
module.exports.GL_SOURCE2_RGB = 0x8582;
module.exports.GL_SOURCE0_ALPHA = 0x8588;
module.exports.GL_SOURCE1_ALPHA = 0x8589;
module.exports.GL_SOURCE2_ALPHA = 0x858A;
module.exports.GL_OPERAND0_RGB = 0x8590;
module.exports.GL_OPERAND1_RGB = 0x8591;
module.exports.GL_OPERAND2_RGB = 0x8592;
module.exports.GL_OPERAND0_ALPHA = 0x8598;
module.exports.GL_OPERAND1_ALPHA = 0x8599;
module.exports.GL_OPERAND2_ALPHA = 0x859A;
module.exports.GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0;
module.exports.GL_TEXTURE_COMPRESSED = 0x86A1;
module.exports.GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
module.exports.GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3;
module.exports.GL_DOT3_RGB = 0x86AE;
module.exports.GL_DOT3_RGBA = 0x86AF;
module.exports.GL_MULTISAMPLE_BIT = 0x20000000;
// OpenGL Core 1.4 Constants
module.exports.GL_BLEND_DST_RGB = 0x80C8;
module.exports.GL_BLEND_SRC_RGB = 0x80C9;
module.exports.GL_BLEND_DST_ALPHA = 0x80CA;
module.exports.GL_BLEND_SRC_ALPHA = 0x80CB;
module.exports.GL_POINT_SIZE_MIN = 0x8126;
module.exports.GL_POINT_SIZE_MAX = 0x8127;
module.exports.GL_POINT_FADE_THRESHOLD_SIZE = 0x8128;
module.exports.GL_POINT_DISTANCE_ATTENUATION = 0x8129;
module.exports.GL_GENERATE_MIPMAP = 0x8191;
module.exports.GL_GENERATE_MIPMAP_HINT = 0x8192;
module.exports.GL_DEPTH_COMPONENT16 = 0x81A5;
module.exports.GL_DEPTH_COMPONENT24 = 0x81A6;
module.exports.GL_DEPTH_COMPONENT32 = 0x81A7;
module.exports.GL_MIRRORED_REPEAT = 0x8370;
module.exports.GL_FOG_COORDINATE_SOURCE = 0x8450;
module.exports.GL_FOG_COORDINATE = 0x8451;
module.exports.GL_FRAGMENT_DEPTH = 0x8452;
module.exports.GL_CURRENT_FOG_COORDINATE = 0x8453;
module.exports.GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454;
module.exports.GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455;
module.exports.GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456;
module.exports.GL_FOG_COORDINATE_ARRAY = 0x8457;
module.exports.GL_COLOR_SUM = 0x8458;
module.exports.GL_CURRENT_SECONDARY_COLOR = 0x8459;
module.exports.GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A;
module.exports.GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B;
module.exports.GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C;
module.exports.GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D;
module.exports.GL_SECONDARY_COLOR_ARRAY = 0x845E;
module.exports.GL_MAX_TEXTURE_LOD_BIAS = 0x84FD;
module.exports.GL_TEXTURE_FILTER_CONTROL = 0x8500;
module.exports.GL_TEXTURE_LOD_BIAS = 0x8501;
module.exports.GL_INCR_WRAP = 0x8507;
module.exports.GL_DECR_WRAP = 0x8508;
module.exports.GL_TEXTURE_DEPTH_SIZE = 0x884A;
module.exports.GL_DEPTH_TEXTURE_MODE = 0x884B;
module.exports.GL_TEXTURE_COMPARE_MODE = 0x884C;
module.exports.GL_TEXTURE_COMPARE_FUNC = 0x884D;
module.exports.GL_COMPARE_R_TO_TEXTURE = 0x884E;
// OpenGL Core 1.5 Constants
module.exports.GL_CURRENT_FOG_COORD = 0x8453;
module.exports.GL_FOG_COORD = 0x8451;
module.exports.GL_FOG_COORD_ARRAY = 0x8457;
module.exports.GL_FOG_COORD_ARRAY_BUFFER_BINDING = 0x889D;
module.exports.GL_FOG_COORD_ARRAY_POINTER = 0x8456;
module.exports.GL_FOG_COORD_ARRAY_STRIDE = 0x8455;
module.exports.GL_FOG_COORD_ARRAY_TYPE = 0x8454;
module.exports.GL_FOG_COORD_SRC = 0x8450;
module.exports.GL_SRC0_ALPHA = 0x8588;
module.exports.GL_SRC1_ALPHA = 0x8589;
module.exports.GL_SRC2_ALPHA = 0x858A;
module.exports.GL_BUFFER_SIZE = 0x8764;
module.exports.GL_BUFFER_USAGE = 0x8765;
module.exports.GL_QUERY_COUNTER_BITS = 0x8864;
module.exports.GL_CURRENT_QUERY = 0x8865;
module.exports.GL_QUERY_RESULT = 0x8866;
module.exports.GL_QUERY_RESULT_AVAILABLE = 0x8867;
module.exports.GL_ARRAY_BUFFER = 0x8892;
module.exports.GL_ELEMENT_ARRAY_BUFFER = 0x8893;
module.exports.GL_ARRAY_BUFFER_BINDING = 0x8894;
module.exports.GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
module.exports.GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896;
module.exports.GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897;
module.exports.GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898;
module.exports.GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899;
module.exports.GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A;
module.exports.GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B;
module.exports.GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C;
module.exports.GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D;
module.exports.GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E;
module.exports.GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
module.exports.GL_READ_ONLY = 0x88B8;
module.exports.GL_WRITE_ONLY = 0x88B9;
module.exports.GL_READ_WRITE = 0x88BA;
module.exports.GL_BUFFER_ACCESS = 0x88BB;
module.exports.GL_BUFFER_MAPPED = 0x88BC;
module.exports.GL_BUFFER_MAP_POINTER = 0x88BD;
module.exports.GL_STREAM_DRAW = 0x88E0;
module.exports.GL_STREAM_READ = 0x88E1;
module.exports.GL_STREAM_COPY = 0x88E2;
module.exports.GL_STATIC_DRAW = 0x88E4;
module.exports.GL_STATIC_READ = 0x88E5;
module.exports.GL_STATIC_COPY = 0x88E6;
module.exports.GL_DYNAMIC_DRAW = 0x88E8;
module.exports.GL_DYNAMIC_READ = 0x88E9;
module.exports.GL_DYNAMIC_COPY = 0x88EA;
module.exports.GL_SAMPLES_PASSED = 0x8914;
// OpenGL Core 2.0 Constants
module.exports.GL_BLEND_EQUATION_RGB = 0x8009;
module.exports.GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
module.exports.GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
module.exports.GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624;
module.exports.GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625;
module.exports.GL_CURRENT_VERTEX_ATTRIB = 0x8626;
module.exports.GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642;
module.exports.GL_VERTEX_PROGRAM_TWO_SIDE = 0x8643;
module.exports.GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
module.exports.GL_STENCIL_BACK_FUNC = 0x8800;
module.exports.GL_STENCIL_BACK_FAIL = 0x8801;
module.exports.GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802;
module.exports.GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803;
module.exports.GL_MAX_DRAW_BUFFERS = 0x8824;
module.exports.GL_DRAW_BUFFER0 = 0x8825;
module.exports.GL_DRAW_BUFFER1 = 0x8826;
module.exports.GL_DRAW_BUFFER2 = 0x8827;
module.exports.GL_DRAW_BUFFER3 = 0x8828;
module.exports.GL_DRAW_BUFFER4 = 0x8829;
module.exports.GL_DRAW_BUFFER5 = 0x882A;
module.exports.GL_DRAW_BUFFER6 = 0x882B;
module.exports.GL_DRAW_BUFFER7 = 0x882C;
module.exports.GL_DRAW_BUFFER8 = 0x882D;
module.exports.GL_DRAW_BUFFER9 = 0x882E;
module.exports.GL_DRAW_BUFFER10 = 0x882F;
module.exports.GL_DRAW_BUFFER11 = 0x8830;
module.exports.GL_DRAW_BUFFER12 = 0x8831;
module.exports.GL_DRAW_BUFFER13 = 0x8832;
module.exports.GL_DRAW_BUFFER14 = 0x8833;
module.exports.GL_DRAW_BUFFER15 = 0x8834;
module.exports.GL_BLEND_EQUATION_ALPHA = 0x883D;
module.exports.GL_POINT_SPRITE = 0x8861;
module.exports.GL_COORD_REPLACE = 0x8862;
module.exports.GL_MAX_VERTEX_ATTRIBS = 0x8869;
module.exports.GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A;
module.exports.GL_MAX_TEXTURE_COORDS = 0x8871;
module.exports.GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872;
module.exports.GL_FRAGMENT_SHADER = 0x8B30;
module.exports.GL_VERTEX_SHADER = 0x8B31;
module.exports.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49;
module.exports.GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A;
module.exports.GL_MAX_VARYING_FLOATS = 0x8B4B;
module.exports.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
module.exports.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
module.exports.GL_SHADER_TYPE = 0x8B4F;
module.exports.GL_FLOAT_VEC2 = 0x8B50;
module.exports.GL_FLOAT_VEC3 = 0x8B51;
module.exports.GL_FLOAT_VEC4 = 0x8B52;
module.exports.GL_INT_VEC2 = 0x8B53;
module.exports.GL_INT_VEC3 = 0x8B54;
module.exports.GL_INT_VEC4 = 0x8B55;
module.exports.GL_BOOL = 0x8B56;
module.exports.GL_BOOL_VEC2 = 0x8B57;
module.exports.GL_BOOL_VEC3 = 0x8B58;
module.exports.GL_BOOL_VEC4 = 0x8B59;
module.exports.GL_FLOAT_MAT2 = 0x8B5A;
module.exports.GL_FLOAT_MAT3 = 0x8B5B;
module.exports.GL_FLOAT_MAT4 = 0x8B5C;
module.exports.GL_SAMPLER_1D = 0x8B5D;
module.exports.GL_SAMPLER_2D = 0x8B5E;
module.exports.GL_SAMPLER_3D = 0x8B5F;
module.exports.GL_SAMPLER_CUBE = 0x8B60;
module.exports.GL_SAMPLER_1D_SHADOW = 0x8B61;
module.exports.GL_SAMPLER_2D_SHADOW = 0x8B62;
module.exports.GL_DELETE_STATUS = 0x8B80;
module.exports.GL_COMPILE_STATUS = 0x8B81;
module.exports.GL_LINK_STATUS = 0x8B82;
module.exports.GL_VALIDATE_STATUS = 0x8B83;
module.exports.GL_INFO_LOG_LENGTH = 0x8B84;
module.exports.GL_ATTACHED_SHADERS = 0x8B85;
module.exports.GL_ACTIVE_UNIFORMS = 0x8B86;
module.exports.GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87;
module.exports.GL_SHADER_SOURCE_LENGTH = 0x8B88;
module.exports.GL_ACTIVE_ATTRIBUTES = 0x8B89;
module.exports.GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A;
module.exports.GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 0x8B8B;
module.exports.GL_SHADING_LANGUAGE_VERSION = 0x8B8C;
module.exports.GL_CURRENT_PROGRAM = 0x8B8D;
module.exports.GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0;
module.exports.GL_LOWER_LEFT = 0x8CA1;
module.exports.GL_UPPER_LEFT = 0x8CA2;
module.exports.GL_STENCIL_BACK_REF = 0x8CA3;
module.exports.GL_STENCIL_BACK_VALUE_MASK = 0x8CA4;
module.exports.GL_STENCIL_BACK_WRITEMASK = 0x8CA5;
// OpenGL Core 2.1 Constants
module.exports.GL_CURRENT_RASTER_SECONDARY_COLOR = 0x845F;
module.exports.GL_PIXEL_PACK_BUFFER = 0x88EB;
module.exports.GL_PIXEL_UNPACK_BUFFER = 0x88EC;
module.exports.GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED;
module.exports.GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF;
module.exports.GL_FLOAT_MAT2x3 = 0x8B65;
module.exports.GL_FLOAT_MAT2x4 = 0x8B66;
module.exports.GL_FLOAT_MAT3x2 = 0x8B67;
module.exports.GL_FLOAT_MAT3x4 = 0x8B68;
module.exports.GL_FLOAT_MAT4x2 = 0x8B69;
module.exports.GL_FLOAT_MAT4x3 = 0x8B6A;
module.exports.GL_SRGB = 0x8C40;
module.exports.GL_SRGB8 = 0x8C41;
module.exports.GL_SRGB_ALPHA = 0x8C42;
module.exports.GL_SRGB8_ALPHA8 = 0x8C43;
module.exports.GL_SLUMINANCE_ALPHA = 0x8C44;
module.exports.GL_SLUMINANCE8_ALPHA8 = 0x8C45;
module.exports.GL_SLUMINANCE = 0x8C46;
module.exports.GL_SLUMINANCE8 = 0x8C47;
module.exports.GL_COMPRESSED_SRGB = 0x8C48;
module.exports.GL_COMPRESSED_SRGB_ALPHA = 0x8C49;
module.exports.GL_COMPRESSED_SLUMINANCE = 0x8C4A;
module.exports.GL_COMPRESSED_SLUMINANCE_ALPHA = 0x8C4B;
// OpenGL Core 3.0 Constants
module.exports.GL_CLIP_DISTANCE0 = 0x3000;
module.exports.GL_CLIP_DISTANCE1 = 0x3001;
module.exports.GL_CLIP_DISTANCE2 = 0x3002;
module.exports.GL_CLIP_DISTANCE3 = 0x3003;
module.exports.GL_CLIP_DISTANCE4 = 0x3004;
module.exports.GL_CLIP_DISTANCE5 = 0x3005;
module.exports.GL_COMPARE_REF_TO_TEXTURE = 0x884E;
module.exports.GL_MAX_CLIP_DISTANCES = 0x0D32;
module.exports.GL_MAX_VARYING_COMPONENTS = 0x8B4B;
module.exports.GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x0001;
module.exports.GL_MAJOR_VERSION = 0x821B;
module.exports.GL_MINOR_VERSION = 0x821C;
module.exports.GL_NUM_EXTENSIONS = 0x821D;
module.exports.GL_CONTEXT_FLAGS = 0x821E;
module.exports.GL_DEPTH_BUFFER = 0x8223;
module.exports.GL_STENCIL_BUFFER = 0x8224;
module.exports.GL_RGBA32F = 0x8814;
module.exports.GL_RGB32F = 0x8815;
module.exports.GL_RGBA16F = 0x881A;
module.exports.GL_RGB16F = 0x881B;
module.exports.GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD;
module.exports.GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF;
module.exports.GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904;
module.exports.GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905;
module.exports.GL_CLAMP_VERTEX_COLOR = 0x891A;
module.exports.GL_CLAMP_FRAGMENT_COLOR = 0x891B;
module.exports.GL_CLAMP_READ_COLOR = 0x891C;
module.exports.GL_FIXED_ONLY = 0x891D;
module.exports.GL_TEXTURE_RED_TYPE = 0x8C10;
module.exports.GL_TEXTURE_GREEN_TYPE = 0x8C11;
module.exports.GL_TEXTURE_BLUE_TYPE = 0x8C12;
module.exports.GL_TEXTURE_ALPHA_TYPE = 0x8C13;
module.exports.GL_TEXTURE_LUMINANCE_TYPE = 0x8C14;
module.exports.GL_TEXTURE_INTENSITY_TYPE = 0x8C15;
module.exports.GL_TEXTURE_DEPTH_TYPE = 0x8C16;
module.exports.GL_TEXTURE_1D_ARRAY = 0x8C18;
module.exports.GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19;
module.exports.GL_TEXTURE_2D_ARRAY = 0x8C1A;
module.exports.GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B;
module.exports.GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C;
module.exports.GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D;
module.exports.GL_R11F_G11F_B10F = 0x8C3A;
module.exports.GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B;
module.exports.GL_RGB9_E5 = 0x8C3D;
module.exports.GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E;
module.exports.GL_TEXTURE_SHARED_SIZE = 0x8C3F;
module.exports.GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76;
module.exports.GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F;
module.exports.GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80;
module.exports.GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83;
module.exports.GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84;
module.exports.GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85;
module.exports.GL_PRIMITIVES_GENERATED = 0x8C87;
module.exports.GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88;
module.exports.GL_RASTERIZER_DISCARD = 0x8C89;
module.exports.GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A;
module.exports.GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B;
module.exports.GL_INTERLEAVED_ATTRIBS = 0x8C8C;
module.exports.GL_SEPARATE_ATTRIBS = 0x8C8D;
module.exports.GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E;
module.exports.GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F;
module.exports.GL_RGBA32UI = 0x8D70;
module.exports.GL_RGB32UI = 0x8D71;
module.exports.GL_RGBA16UI = 0x8D76;
module.exports.GL_RGB16UI = 0x8D77;
module.exports.GL_RGBA8UI = 0x8D7C;
module.exports.GL_RGB8UI = 0x8D7D;
module.exports.GL_RGBA32I = 0x8D82;
module.exports.GL_RGB32I = 0x8D83;
module.exports.GL_RGBA16I = 0x8D88;
module.exports.GL_RGB16I = 0x8D89;
module.exports.GL_RGBA8I = 0x8D8E;
module.exports.GL_RGB8I = 0x8D8F;
module.exports.GL_RED_INTEGER = 0x8D94;
module.exports.GL_GREEN_INTEGER = 0x8D95;
module.exports.GL_BLUE_INTEGER = 0x8D96;
module.exports.GL_ALPHA_INTEGER = 0x8D97;
module.exports.GL_RGB_INTEGER = 0x8D98;
module.exports.GL_RGBA_INTEGER = 0x8D99;
module.exports.GL_BGR_INTEGER = 0x8D9A;
module.exports.GL_BGRA_INTEGER = 0x8D9B;
module.exports.GL_SAMPLER_1D_ARRAY = 0x8DC0;
module.exports.GL_SAMPLER_2D_ARRAY = 0x8DC1;
module.exports.GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3;
module.exports.GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4;
module.exports.GL_SAMPLER_CUBE_SHADOW = 0x8DC5;
module.exports.GL_UNSIGNED_INT_VEC2 = 0x8DC6;
module.exports.GL_UNSIGNED_INT_VEC3 = 0x8DC7;
module.exports.GL_UNSIGNED_INT_VEC4 = 0x8DC8;
module.exports.GL_INT_SAMPLER_1D = 0x8DC9;
module.exports.GL_INT_SAMPLER_2D = 0x8DCA;
module.exports.GL_INT_SAMPLER_3D = 0x8DCB;
module.exports.GL_INT_SAMPLER_CUBE = 0x8DCC;
module.exports.GL_INT_SAMPLER_1D_ARRAY = 0x8DCE;
module.exports.GL_INT_SAMPLER_2D_ARRAY = 0x8DCF;
module.exports.GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1;
module.exports.GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2;
module.exports.GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3;
module.exports.GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4;
module.exports.GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6;
module.exports.GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7;
module.exports.GL_QUERY_WAIT = 0x8E13;
module.exports.GL_QUERY_NO_WAIT = 0x8E14;
module.exports.GL_QUERY_BY_REGION_WAIT = 0x8E15;
module.exports.GL_QUERY_BY_REGION_NO_WAIT = 0x8E16;
// OpenGL Core 3.1 Constants
module.exports.GL_TEXTURE_RECTANGLE = 0x84F5;
module.exports.GL_TEXTURE_BINDING_RECTANGLE = 0x84F6;
module.exports.GL_PROXY_TEXTURE_RECTANGLE = 0x84F7;
module.exports.GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8;
module.exports.GL_SAMPLER_2D_RECT = 0x8B63;