Replica in C# #380
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I really like this approach. One thing that this does is make plug-ins a doddle, there is literally no work other than loading a .NET module. The modules can sort themselves out with knowledge of the object model and reflection. If you go back to Minecraft, which was written in Java, there was an explosion of extensions because once loaded into the process you could do what ever you like still within the constraints of the Java runtime. My understanding of Rust is that once the program is a compiled binary, the Rust type system disappears. The fact that it was written in Rust irrelevant and you are left with basic extern C APIs, entrypoints and callbacks. Same was true of C++ hence technologies such as COM. |
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I just started to build something similar inspired by this project, but in C#
give it a look!
https://github.com/Neo-vortex/edit-sharp
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