Skip to content

User Story 9: Unity Backend Connection Test #10

Description

@JRustyHaner

the Unity client to verify the backend is reachable when the game starts, so I know the networking path works before building any real multiplayer features.

When the Unity scene loads, a BackendHealthChecker MonoBehaviour sends a UnityWebRequest to http://localhost:4000/api/health. It logs the result to the console and displays a status message on screen (green "Connected" or red "Disconnected").

Language: C#/Unity
Files: vr-client-unity/Vellum Rift/Assets/Scripts/BackendHealthChecker.cs

Metadata

Metadata

Assignees

Labels

No labels
No labels

Type

No type

Projects

No projects

Milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions