the Unity client to verify the backend is reachable when the game starts, so I know the networking path works before building any real multiplayer features.
When the Unity scene loads, a BackendHealthChecker MonoBehaviour sends a UnityWebRequest to http://localhost:4000/api/health. It logs the result to the console and displays a status message on screen (green "Connected" or red "Disconnected").
Language: C#/Unity
Files: vr-client-unity/Vellum Rift/Assets/Scripts/BackendHealthChecker.cs
the Unity client to verify the backend is reachable when the game starts, so I know the networking path works before building any real multiplayer features.
When the Unity scene loads, a BackendHealthChecker MonoBehaviour sends a UnityWebRequest to http://localhost:4000/api/health. It logs the result to the console and displays a status message on screen (green "Connected" or red "Disconnected").
Language: C#/Unity
Files: vr-client-unity/Vellum Rift/Assets/Scripts/BackendHealthChecker.cs