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AgentSkillReference

Properties

Name Type Description Notes
AiConfigKey string The key of the config with a variation that references this skill.
AiConfigName string The name of the config with a variation that references this skill.
VariationId string The ID of the variation that references this skill.
VariationKey string The key of the config variation that references this skill.
VariationName string The name of the variation that references this skill.
ResourceVersion int32 The version of the skill being referenced.

Methods

NewAgentSkillReference

func NewAgentSkillReference(aiConfigKey string, aiConfigName string, variationId string, variationKey string, variationName string, resourceVersion int32, ) *AgentSkillReference

NewAgentSkillReference instantiates a new AgentSkillReference object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewAgentSkillReferenceWithDefaults

func NewAgentSkillReferenceWithDefaults() *AgentSkillReference

NewAgentSkillReferenceWithDefaults instantiates a new AgentSkillReference object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetAiConfigKey

func (o *AgentSkillReference) GetAiConfigKey() string

GetAiConfigKey returns the AiConfigKey field if non-nil, zero value otherwise.

GetAiConfigKeyOk

func (o *AgentSkillReference) GetAiConfigKeyOk() (*string, bool)

GetAiConfigKeyOk returns a tuple with the AiConfigKey field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetAiConfigKey

func (o *AgentSkillReference) SetAiConfigKey(v string)

SetAiConfigKey sets AiConfigKey field to given value.

GetAiConfigName

func (o *AgentSkillReference) GetAiConfigName() string

GetAiConfigName returns the AiConfigName field if non-nil, zero value otherwise.

GetAiConfigNameOk

func (o *AgentSkillReference) GetAiConfigNameOk() (*string, bool)

GetAiConfigNameOk returns a tuple with the AiConfigName field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetAiConfigName

func (o *AgentSkillReference) SetAiConfigName(v string)

SetAiConfigName sets AiConfigName field to given value.

GetVariationId

func (o *AgentSkillReference) GetVariationId() string

GetVariationId returns the VariationId field if non-nil, zero value otherwise.

GetVariationIdOk

func (o *AgentSkillReference) GetVariationIdOk() (*string, bool)

GetVariationIdOk returns a tuple with the VariationId field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetVariationId

func (o *AgentSkillReference) SetVariationId(v string)

SetVariationId sets VariationId field to given value.

GetVariationKey

func (o *AgentSkillReference) GetVariationKey() string

GetVariationKey returns the VariationKey field if non-nil, zero value otherwise.

GetVariationKeyOk

func (o *AgentSkillReference) GetVariationKeyOk() (*string, bool)

GetVariationKeyOk returns a tuple with the VariationKey field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetVariationKey

func (o *AgentSkillReference) SetVariationKey(v string)

SetVariationKey sets VariationKey field to given value.

GetVariationName

func (o *AgentSkillReference) GetVariationName() string

GetVariationName returns the VariationName field if non-nil, zero value otherwise.

GetVariationNameOk

func (o *AgentSkillReference) GetVariationNameOk() (*string, bool)

GetVariationNameOk returns a tuple with the VariationName field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetVariationName

func (o *AgentSkillReference) SetVariationName(v string)

SetVariationName sets VariationName field to given value.

GetResourceVersion

func (o *AgentSkillReference) GetResourceVersion() int32

GetResourceVersion returns the ResourceVersion field if non-nil, zero value otherwise.

GetResourceVersionOk

func (o *AgentSkillReference) GetResourceVersionOk() (*int32, bool)

GetResourceVersionOk returns a tuple with the ResourceVersion field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetResourceVersion

func (o *AgentSkillReference) SetResourceVersion(v int32)

SetResourceVersion sets ResourceVersion field to given value.

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