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Crash when running with VR (OpenXR) after adding LSL4Unity #190

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@beyzadayan

Hi,

I am using the UXF tutorial project to test the VR headset and I have a question regarding hardware integration.

The tutorial works perfectly when running on my PC using mouse control. However, when I try to run the project with my VR headset (Vive Focus Vision) using OpenXR, the application crashes immediately. I have integrated LSL4Unity into the project to collect external sensor data.

Is there a known conflict between UXF's initialization and the LSL4Unity threads when using OpenXR? Are there any specific best practices for initializing LSL after the XR session has started to avoid this crash?

Thank you for your help!

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