forked from zeldaret/tp
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathMakefile
More file actions
206 lines (157 loc) · 5.27 KB
/
Copy pathMakefile
File metadata and controls
206 lines (157 loc) · 5.27 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
WINDOWS := $(shell which wine ; echo $$?)
UNAME_S := $(shell uname -s)
#-------------------------------------------------------------------------------
# Options
#-------------------------------------------------------------------------------
DEBUG ?= 0
ifeq ($(DEBUG), 1)
CFLAGS += -g
else
CFLAGS +=
endif
#-------------------------------------------------------------------------------
# Files
#-------------------------------------------------------------------------------
TARGET_COL := wii
TARGET := dolzel2
BUILD_PATH := build
BUILD_DIR := $(BUILD_PATH)/$(TARGET)
SRC_DIRS := $(shell find src/ libs/ -type f -name '*.cpp')
ASM_DIRS := $(shell find asm/ -type f -name '*.s')
# Inputs
LDSCRIPT := $(BUILD_DIR)/ldscript.lcf
# Outputs
DOL := $(BUILD_DIR)/main.dol
DOL_SHIFT := $(BUILD_DIR)/main_shift.dol
ELF := $(DOL:.dol=.elf)
ELF_SHIFT := $(DOL_SHIFT:.dol=.elf)
MAP := $(BUILD_DIR)/dolzel2.map
# include list of object files
include obj_files.mk
#-------------------------------------------------------------------------------
# Tools
#-------------------------------------------------------------------------------
MWCC_VERSION := 2.7
# Programs
ifeq ($(WINDOWS),1)
WINE :=
else
WINE := wine
endif
# Hack for OSX
ifeq ($(UNAME_S),Darwin)
CPP := cpp-10 -P
SHA1SUM := shasum -a 1
else
CPP := cpp -P
SHA1SUM := sha1sum
endif
AS := $(DEVKITPPC)/bin/powerpc-eabi-as
OBJCOPY := $(DEVKITPPC)/bin/powerpc-eabi-objcopy
STRIP := $(DEVKITPPC)/bin/powerpc-eabi-strip
CC := $(WINE) tools/mwcc_compiler/$(MWCC_VERSION)/mwcceppc_patched.exe
LD := $(WINE) tools/mwcc_compiler/$(MWCC_VERSION)/mwldeppc.exe
ELF2DOL := $(BUILD_PATH)/elf2dol
PYTHON := python3
ICONV := iconv
DOXYGEN := doxygen
MAKEREL := tools/makerel.py
IMAGENAME := gz2e01.iso
# Options
INCLUDES := -i include -i include/dolphin/ -i src
# Assembler flags
ASFLAGS := -mgekko -I include
# Linker flags
LDFLAGS := -unused -map $(MAP) -fp hard -nodefaults -w off
# Compiler flags
CFLAGS += -Cpp_exceptions off -proc gekko -fp hard -O3 -nodefaults -str pool,readonly,reuse -RTTI off -maxerrors 5 -enum int $(INCLUDES)
# O4,p for init.c
$(BUILD_DIR)/src/init.o: CFLAGS := -Cpp_exceptions off -proc gekko -fp hard -O4,p -nodefaults -str pool,readonly,reuse -RTTI off -maxerrors 5 -enum int $(INCLUDES)
# __start.c needs mwcc 1.2.5 and O4,p
$(BUILD_DIR)/src/__start.o: CFLAGS := -Cpp_exceptions off -proc gekko -fp hard -O4,p -nodefaults -str pool,readonly,reuse -RTTI off -maxerrors 5 -enum int $(INCLUDES)
$(BUILD_DIR)/src/__start.o: MWCC_VERSION := 1.2.5
$(BUILD_DIR)/src/__start.o: CC := $(WINE) tools/mwcc_compiler/$(MWCC_VERSION)/mwcceppc.exe
# elf2dol needs to know these in order to calculate sbss correctly.
SDATA_PDHR := 9
SBSS_PDHR := 10
#-------------------------------------------------------------------------------
# Recipes
#-------------------------------------------------------------------------------
### Default target ###
default: all
dol: $(DOL)
$(SHA1SUM) -c $(TARGET).sha1
all: dirs dol
# Make sure build directory exists before compiling anything
dirs:
@mkdir -p build
@mkdir -p $(BUILD_DIR)
$(DOL): $(ELF) | tools
$(ELF2DOL) $< $@ $(SDATA_PDHR) $(SBSS_PDHR) $(TARGET_COL)
clean:
rm -f -d -r $(BUILD_DIR)/libs
rm -f -d -r $(BUILD_DIR)/src
rm -f $(ELF)
rm -f $(DOL)
rm -f $(ELF_SHIFT)
rm -f $(DOL_SHIFT)
rm -f $(BUILD_DIR)/*.a
clean_game:
rm -r -f -d $(TARGET)/game
clean_assets:
rm -r -f -d game
clean_all:
rm -f -d -r build
clean_rels:
rm -f -d -r $(BUILD_DIR)/rel
rm -f $(BUILD_PATH)/*.rel
tools: $(ELF2DOL)
assets:
@mkdir -p game
@cd game; $(PYTHON) ../tools/extract_game_assets.py ../$(IMAGENAME)
docs:
$(DOXYGEN) Doxyfile
rels: $(ELF) $(RELS)
@echo generating RELs from .plf
@$(PYTHON) $(MAKEREL) build --string-table $(BUILD_DIR)/frameworkF.str $(RELS) $(ELF)
$(ELF): $(LIBS) $(O_FILES)
@echo $(O_FILES) > build/o_files
@$(PYTHON) tools/lcf.py dol --output $(LDSCRIPT)
$(LD) -application $(LDFLAGS) -o $@ -lcf $(LDSCRIPT) @build/o_files $(LIBS)
$(ELF_SHIFT): $(DOL)
@echo $(O_FILES) > build/o_files
@$(PYTHON) tools/lcf.py dol_shift --output $(LDSCRIPT)
$(LD) -application $(LDFLAGS) -o $@ -lcf $(LDSCRIPT) @build/o_files $(LIBS)
@cp -v $(ELF_SHIFT) $(ELF)
$(DOL_SHIFT): $(ELF_SHIFT) | tools
$(ELF2DOL) $< $@ $(SDATA_PDHR) $(SBSS_PDHR) $(TARGET_COL)
@cp -v $(DOL_SHIFT) $(DOL)
shift: dirs $(DOL_SHIFT)
game: | shift rels
@mkdir -p game
@$(PYTHON) tools/package_game_assets.py game $(BUILD_DIR)
rungame: game
@echo If you are playing on a shifted game make sure Hyrule Field Speed hack is disabled in dolphin!
dolphin-emu $(BUILD_DIR)/game/sys/main.dol
#
$(BUILD_DIR)/%.o: %.c
@mkdir -p $(@D)
@echo building... $<
@$(ICONV) -f UTF-8 -t CP932 < $< > $(basename $@).c
@$(CC) $(CFLAGS) -c -o $@ $(basename $@).c
$(BUILD_DIR)/%.o: %.cpp
@mkdir -p $(@D)
@echo building... $<
@$(ICONV) -f UTF-8 -t CP932 < $< > $(basename $@).cpp
@$(CC) $(CFLAGS) -c -o $@ $(basename $@).cpp
# shared cpp files for RELs
$(BUILD_DIR)/rel/%.o: rel/%.cpp
@mkdir -p $(@D)
$(CC) $(CFLAGS) -sdata 0 -sdata2 0 -c -o $@ $<
# include library and rel makefiles
-include include_link.mk
# tools
include tools/elf2dol/Makefile
### Debug Print ###
print-% : ; $(info $* is a $(flavor $*) variable set to [$($*)]) @true
.PHONY: default all dirs clean tools docs shift game rungame print-%