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449 lines (449 loc) · 11.6 KB
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{
"blueprint_name": "ExampleBlueprint",
"description": "Example description of what this blueprint does",
"parent_class": "Actor",
"variables": [
{
"variableID": "1",
"name": "ExampleVariable",
"type": "Float",
"default_value": "100.0",
"category": "Example",
"is_editable": true,
"is_blueprint_read_only": false,
"is_blueprint_read_write": true,
"is_private": false,
"meta_data": {
"tooltip": "Example tooltip",
"units": "units",
"clamp_min": 0.0,
"clamp_max": 1000.0
}
}
],
"events": [
{
"eventID": "1",
"name": "BeginPlay",
"inputs": [],
"logic": "Example logic description"
},
{
"eventID": "2",
"name": "On Pick Up (TP_PickUp)",
"inputs": [
{
"name": "Pick Up Character",
"type": "Character",
"description": "Reference to the character that performed the pickup"
}
],
"logic": "Event triggered when TP_PickUp object is interacted with"
}
],
"functions": [
{
"functionID": "1",
"name": "ExampleFunction",
"inputs": [
{
"name": "ExampleInput",
"type": "Float",
"default_value": "0.0"
}
],
"outputs": [
{
"name": "ExampleOutput",
"type": "Boolean",
"default_value": "false"
}
],
"logic": "Example function logic description"
},
{
"functionID": "2",
"name": "Attach Weapon",
"inputs": [
{
"name": "Target",
"type": "Actor",
"description": "The weapon to attach"
},
{
"name": "Target Character",
"type": "Character",
"description": "The character to attach the weapon to"
}
],
"outputs": [
{
"name": "Return Value",
"type": "Boolean",
"description": "Whether the attachment was successful"
}
],
"logic": "Attaches a weapon to the target character",
"tooltip": "Target is FPS Test Weapon Component!"
},
{
"functionID": "3",
"name": "Get Anim Instance",
"inputs": [
{
"name": "Target",
"type": "SkeletalMeshComponent",
"description": "The skeletal mesh component to get the animation instance from"
}
],
"outputs": [
{
"name": "Return Value",
"type": "Object",
"description": "Reference to the animation instance"
}
],
"logic": "Gets the animation instance from a skeletal mesh component",
"tooltip": "Target is Skeletal Mesh Component!"
}
],
"nodes": [
{
"nodeID": "1",
"type": "Event",
"name": "On Pick Up (TP_PickUp)",
"position": {"x": 100, "y": 200},
"event_type": "Custom",
"pins": [
{
"pinID": "exec_out",
"type": "execution",
"direction": "output",
"connected_to": ["2"],
"description": "Execution flow to Attach Weapon"
},
{
"pinID": "pickup_character_out",
"type": "data",
"direction": "output",
"data_type": "Character",
"connected_to": ["2", "5"],
"description": "Pick Up Character reference"
}
]
},
{
"nodeID": "2",
"type": "Variable",
"name": "TP Weapon",
"position": {"x": 150, "y": 150},
"variable_type": "Actor",
"pins": [
{
"pinID": "weapon_out",
"type": "data",
"direction": "output",
"data_type": "Actor",
"connected_to": ["3"],
"description": "Weapon reference"
}
]
},
{
"nodeID": "3",
"type": "Function",
"name": "Attach Weapon",
"position": {"x": 300, "y": 200},
"function_reference": "2",
"pins": [
{
"pinID": "exec_in",
"type": "execution",
"direction": "input",
"connected_from": ["1"],
"description": "Execution from On Pick Up"
},
{
"pinID": "target_in",
"type": "data",
"direction": "input",
"data_type": "Actor",
"connected_from": ["2"],
"description": "Weapon target"
},
{
"pinID": "character_in",
"type": "data",
"direction": "input",
"data_type": "Character",
"connected_from": ["1"],
"description": "Target character"
},
{
"pinID": "exec_out",
"type": "execution",
"direction": "output",
"connected_to": ["4"],
"description": "Execution to Branch"
},
{
"pinID": "return_out",
"type": "data",
"direction": "output",
"data_type": "Boolean",
"connected_to": ["4"],
"description": "Attachment success result"
}
]
},
{
"nodeID": "4",
"type": "Branch",
"name": "Branch",
"position": {"x": 500, "y": 200},
"pins": [
{
"pinID": "exec_in",
"type": "execution",
"direction": "input",
"connected_from": ["3"],
"description": "Execution from Attach Weapon"
},
{
"pinID": "condition_in",
"type": "data",
"direction": "input",
"data_type": "Boolean",
"connected_from": ["3"],
"description": "Condition from Attach Weapon return value"
},
{
"pinID": "true_out",
"type": "execution",
"direction": "output",
"connected_to": ["6"],
"description": "True execution path to Cast"
},
{
"pinID": "false_out",
"type": "execution",
"direction": "output",
"connected_to": [],
"description": "False execution path (unconnected)"
}
]
},
{
"nodeID": "5",
"type": "Component",
"name": "Mesh 1P",
"position": {"x": 200, "y": 300},
"component_type": "SkeletalMeshComponent",
"pins": [
{
"pinID": "target_in",
"type": "data",
"direction": "input",
"data_type": "Character",
"connected_from": ["1"],
"description": "Character reference"
},
{
"pinID": "mesh_out",
"type": "data",
"direction": "output",
"data_type": "SkeletalMeshComponent",
"connected_to": ["6"],
"description": "Mesh component reference"
}
]
},
{
"nodeID": "6",
"type": "Function",
"name": "Get Anim Instance",
"position": {"x": 400, "y": 300},
"function_reference": "3",
"pins": [
{
"pinID": "target_in",
"type": "data",
"direction": "input",
"data_type": "SkeletalMeshComponent",
"connected_from": ["5"],
"description": "Mesh component target"
},
{
"pinID": "anim_instance_out",
"type": "data",
"direction": "output",
"data_type": "Object",
"connected_to": ["7"],
"description": "Animation instance reference"
}
]
},
{
"nodeID": "7",
"type": "Cast",
"name": "Cast To FirstPerson_AnimBP",
"position": {"x": 600, "y": 200},
"cast_type": "FirstPerson_AnimBP",
"pins": [
{
"pinID": "exec_in",
"type": "execution",
"direction": "input",
"connected_from": ["4"],
"description": "Execution from Branch True"
},
{
"pinID": "object_in",
"type": "data",
"direction": "input",
"data_type": "Object",
"connected_from": ["6"],
"description": "Object to cast"
},
{
"pinID": "exec_out",
"type": "execution",
"direction": "output",
"connected_to": ["8"],
"description": "Successful cast execution"
},
{
"pinID": "cast_failed_out",
"type": "execution",
"direction": "output",
"connected_to": [],
"description": "Cast failed execution (unconnected)"
},
{
"pinID": "cast_result_out",
"type": "data",
"direction": "output",
"data_type": "FirstPerson_AnimBP",
"connected_to": ["8"],
"description": "Successfully cast reference"
}
]
},
{
"nodeID": "8",
"type": "SetVariable",
"name": "SET Has Rifle",
"position": {"x": 800, "y": 200},
"variable_name": "Has Rifle",
"variable_type": "Boolean",
"pins": [
{
"pinID": "exec_in",
"type": "execution",
"direction": "input",
"connected_from": ["7"],
"description": "Execution from successful cast"
},
{
"pinID": "target_in",
"type": "data",
"direction": "input",
"data_type": "FirstPerson_AnimBP",
"connected_from": ["7"],
"description": "Target animation blueprint"
},
{
"pinID": "value_in",
"type": "data",
"direction": "input",
"data_type": "Boolean",
"default_value": true,
"description": "Value to set (true)"
},
{
"pinID": "exec_out",
"type": "execution",
"direction": "output",
"connected_to": [],
"description": "Execution output (unconnected)"
}
]
}
],
"execution_flow": [
{
"from_event": "On Pick Up (TP_PickUp)",
"sequence": [
{
"type": "function_call",
"function": "Attach Weapon",
"inputs": {
"Target": "TP Weapon",
"Target Character": "Pick Up Character"
}
},
{
"type": "conditional",
"condition": "Attach Weapon Return Value",
"true_branch": [
{
"type": "function_call",
"function": "Get Anim Instance",
"inputs": {
"Target": "Mesh 1P"
}
},
{
"type": "cast",
"cast_type": "FirstPerson_AnimBP",
"object": "Anim Instance"
},
{
"type": "set_variable",
"variable": "Has Rifle",
"value": true,
"target": "Cast Result"
}
],
"false_branch": [
{
"type": "comment",
"text": "No action taken on failure"
}
]
}
]
}
],
"components": [
{
"name": "ExampleComponent",
"type": "StaticMeshComponent",
"attachment": "RootComponent",
"properties": {
"StaticMesh": "DefaultMesh",
"Material": "DefaultMaterial"
}
}
],
"error_handling": {
"validation_rules": [
"All execution pins must be connected",
"Variable names must be unique",
"Function calls must have valid targets",
"Cast operations must have valid source objects"
],
"error_recovery": {
"on_connection_error": "Create default connection",
"on_missing_node": "Create placeholder node",
"on_cast_failure": "Log warning and continue"
}
},
"meta_data": {
"author": "Developer",
"version": "1.0",
"last_modified": "2024-01-01",
"complexity_level": "Advanced",
"estimated_performance_impact": "Low"
}
}