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WavefrontIndexedTriangleList.cpp
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131 lines (109 loc) · 4.65 KB
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#include "context.h"
#include "WavefrontIndexedTriangleList.h"
#include "shaders/common/bindings.h"
WavefrontIndexedTriangleList::WavefrontIndexedTriangleList(const glm::mat4x4& model,
const std::vector<glm::vec3>& positions,
const std::vector<glm::vec3>& normals,
const std::vector<glm::vec2>& texcoords,
const std::vector<Index>& indices,
std::vector<Material>& materials, const int* materialIdx) : Geometry(model)
{
m_normalBuffer = new DeviceBuffer(sizeof(glm::vec3)* normals.size(), VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR);
m_normalBuffer->upload(normals.data());
m_texcoordBuffer = new DeviceBuffer(sizeof(glm::vec2)* texcoords.size(), VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR);
m_texcoordBuffer->upload(texcoords.data());
struct Index2
{
int normal_index;
int texcoord_index;
};
std::vector<Index2> indices2(indices.size());
for (size_t i = 0; i < indices.size(); i++)
{
indices2[i].normal_index = indices[i].normal_index;
indices2[i].texcoord_index = indices[i].texcoord_index;
}
m_indexBuffer = new DeviceBuffer(sizeof(Index2)* indices.size(), VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR);
m_indexBuffer->upload(indices2.data());
m_materialBuffer = new DeviceBuffer(sizeof(Material)* materials.size(), VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR);
m_materialBuffer->upload(materials.data());
struct Face
{
glm::vec3 T;
glm::vec3 B;
int materialIdx;
};
std::vector<Face> faces(indices.size() / 3);
for (size_t i = 0; i < indices.size() / 3; i++)
{
faces[i].materialIdx = materialIdx[i];
Index i0 = indices[i * 3];
Index i1 = indices[i * 3 + 1];
Index i2 = indices[i * 3 + 2];
if (i0.texcoord_index >= 0)
{
glm::vec3 v0 = positions[i0.vertex_index];
glm::vec3 v1 = positions[i1.vertex_index];
glm::vec3 v2 = positions[i2.vertex_index];
glm::vec2 texCoord0 = texcoords[i0.texcoord_index];
glm::vec2 texCoord1 = texcoords[i1.texcoord_index];
glm::vec2 texCoord2 = texcoords[i2.texcoord_index];
glm::vec3 edge1 = v1 - v0;
glm::vec3 edge2 = v2 - v0;
glm::vec2 delta1 = texCoord1 - texCoord0;
glm::vec2 delta2 = texCoord2 - texCoord0;
float f = 1.0f / (delta1[0] * delta2[1] - delta2[0] * delta1[1]);
faces[i].T = glm::normalize((f*delta2[1]) * edge1 - (f*delta1[1])*edge2);
faces[i].B = glm::normalize((-f * delta2[0]) * edge1 + (f*delta1[0])*edge2);
}
}
m_faceBuffer = new DeviceBuffer(sizeof(Face)* indices.size() / 3, VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR);
m_faceBuffer->upload(faces.data());
std::vector<unsigned> pos_indices(indices.size());
for (size_t i = 0; i < indices.size(); i++)
pos_indices[i] = indices[i].vertex_index;
DeviceBuffer posBuf(sizeof(glm::vec3)* positions.size(), VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR);
posBuf.upload(positions.data());
DeviceBuffer pos_index_buffer(sizeof(unsigned)* indices.size(), VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR);
pos_index_buffer.upload(pos_indices.data());
_blas_create_indexed_triangles(&posBuf, &pos_index_buffer);
}
WavefrontIndexedTriangleList::~WavefrontIndexedTriangleList()
{
delete m_faceBuffer;
delete m_materialBuffer;
delete m_indexBuffer;
delete m_texcoordBuffer;
delete m_normalBuffer;
}
struct TriangleMeshView
{
glm::mat3x4 normalMat;
VkDeviceAddress normalBuf;
VkDeviceAddress texcoordBuf;
VkDeviceAddress indexBuf;
VkDeviceAddress materialBuf;
VkDeviceAddress faceBuf;
};
GeoCls WavefrontIndexedTriangleList::cls() const
{
static const char s_name[] = "WavefrontIndexedTriangleList";
static const char s_fn_rchit[] = "geometry/closesthit_wavefront_indexed_triangle_lists.spv";
GeoCls cls = {};
cls.name = s_name;
cls.size_view = sizeof(TriangleMeshView);
cls.binding_view = BINDING_WavefrontIndexedTriangleList;
cls.fn_intersection = nullptr;
cls.fn_closesthit = s_fn_rchit;
return cls;
}
void WavefrontIndexedTriangleList::get_view(void* view_buf) const
{
TriangleMeshView& view = *(TriangleMeshView*)view_buf;
view.normalMat = m_norm_mat;
view.normalBuf = m_normalBuffer->get_device_address();
view.texcoordBuf = m_texcoordBuffer->get_device_address();
view.indexBuf = m_indexBuffer->get_device_address();
view.materialBuf = m_materialBuffer->get_device_address();
view.faceBuf = m_faceBuffer->get_device_address();
}