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1574 lines (1397 loc) · 31.7 KB
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Copy pathengine.asm
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1574 lines (1397 loc) · 31.7 KB
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//--------------------------------------------------
// RENDERING ENGINE
//--------------------------------------------------
.pc = * "Rendering Engine"
//--------------------------------------------------
func_switchgfx:
lda SCRCONT_REG
eor #SCRCONT_EOR
sta SCRCONT_REG
lda MEMSET_REG
eor #MEMSET_EOR
sta MEMSET_REG
lda gmode // Skip mcm mode
and #1 // if hires mode enabled
bne !skip+
lda SCRCONT_REG2
eor #SCRCONT_EOR2
sta SCRCONT_REG2
!skip: rts
//--------------------------------------------------
func_startRender:
// Init rendering
jsr func_readSettings
jsr func_initRender
:sto16(print_addr, text_render)
jsr func_prints
// Start rendering
lda tmode_enabled // Text mode?
beq !no+
jmp !yes+
!no: // Main rendering routine
:sto16(print_addr, text_palettepass)
jsr func_prints
jsr func_writeImageHeader // Write image header
lda gmode // Skip global palette pass
and #1 // if hires mode enabled
bne !skip+
jsr func_fastRender
jsr func_globalPalettePass
jsr func_writeImageGlobal // Write image global data
!skip: // Switch gfx mode
jsr func_switchgfx
// Prepare v_shift in case of laced modes
:clr32(v_shift)
lda gmode
and #2
beq !start+
:mov32(scale_factor, v_shift)
dec v_shift
!start: jsr func_graphicRender
jsr func_writeImageColmap // Write image colmap
lda gmode // Skip writing colsegment
and #1 // if hires mode enabled
bne !skip+
jsr func_writeImageColSegment // Write image colsegment
!skip: jsr func_writeImageBitmap // Write image bitmap
// Re-start rendering in case of laced mode
:fcmpz(v_shift)
beq !stop+
:clr32(v_shift)
lda #$FF sta opcLoresLacedSwapper + 1
lda #$FF sta opcHiresLacedSwapper + 1
jmp !start-
!stop: jsr func_fclose // Close image file
rts
!yes: // Text rendering routine
jsr func_tmopc // init text mode opcode
jsr func_fastRender // start fast rendering
rts
//--------------------------------------------------
func_initRender:
:sto16(print_addr, text_init)
jsr func_prints
:sto16(r6, objrot)
:sto16(r7, Rmat) // for all objects
ldx numobj inx // including cam
!loop: txa pha
ldy #0 lda (r6),y tay // sina = sin(objrotx)
jsr func_sincosY // cosa = cos(objrotx)
:mov32(param1, sina)
:mov32(param2, cosa)
:inc16(r6)
ldy #0 lda (r6),y tay // sinb = sin(objroty)
jsr func_sincosY // cosb = cos(objroty)
:mov32(param1, sinb)
:mov32(param2, cosb)
:inc16(r6)
ldy #0 lda (r6),y tay // sing = sin(objrotz)
jsr func_sincosY // cosg = cos(objrotz)
:mov32(param1, sing)
:mov32(param2, cosg)
:inc16(r6)
// Compute inverse rot mat
:mov32(cosb, FP1) // Rmat[0] = cosb*cosg
:fmulFP1(cosg)
:mov32_indirect(FP1, r7)
:add16_immediate(r7, 4, r7)
:mov32(cosb, FP1) // Rmat[1] = cosb*sing
:fmulFP1(sing)
:mov32_indirect(FP1, r7)
:add16_immediate(r7, 4, r7)
:mov32(sinb, FP1) // Rmat[2] = -sinb
jsr fcompl
:mov32_indirect(FP1, r7)
:add16_immediate(r7, 4, r7)
:mov32(cosg, FP1) // Rmat[3] = cosg*sina*sinb-cosa*sing
:fmulFP1(sina)
:fmulFP1(sinb)
:mov32(FP1, rr0)
:mov32(cosa, FP1)
:fmulFP1(sing)
:fsubFP1(rr0)
:mov32_indirect(FP1, r7)
:add16_immediate(r7, 4, r7)
:mov32(sing, FP1) // Rmat[4] = sing*sina*sinb+cosa*cosg
:fmulFP1(sina)
:fmulFP1(sinb)
:mov32(FP1, rr0)
:mov32(cosa, FP1)
:fmulFP1(cosg)
:faddFP1(rr0)
:mov32_indirect(FP1, r7)
:add16_immediate(r7, 4, r7)
:mov32(cosb, FP1) // Rmat[5] = cosb*sina
:fmulFP1(sina)
:mov32_indirect(FP1, r7)
:add16_immediate(r7, 4, r7)
:mov32(cosg, FP1) // Rmat[6] = cosg*cosa*sinb+sina*sing
:fmulFP1(cosa)
:fmulFP1(sinb)
:mov32(FP1, rr0)
:mov32(sina, FP1)
:fmulFP1(sing)
:faddFP1(rr0)
:mov32_indirect(FP1, r7)
:add16_immediate(r7, 4, r7)
:mov32(cosa, FP1) // Rmat[7] = cosa*sing*sinb-cosg*sina
:fmulFP1(sing)
:fmulFP1(sinb)
:mov32(FP1, rr0)
:mov32(cosg, FP1)
:fmulFP1(sina)
:fsubFP1(rr0)
:mov32_indirect(FP1, r7)
:add16_immediate(r7, 4, r7)
:mov32(cosb, FP1) // Rmat[8] = cosb*cosa
:fmulFP1(cosa)
:mov32_indirect(FP1, r7)
:add16_immediate(r7, 4, r7)
pla tax
dex
beq !over+
jmp !loop-
!over:
// Compute Wvec = Rmat_0 * campos
:sto16(r0, Rmat)
:sto16(r1, objpos)
:sto16(r2, Wvec)
jsr func_mulmatvec
// Compute WTvec_i = Wvec + objpos_i
:sto16(r0, objpos)
:sto16(r1, Wvec)
:sto16(r2, WTvec) // for all objects
ldx numobj inx // including cam
!loop: txa pha
jsr func_addvec
pla tax
dex
bne !loop-
// Compute Bvec_i = Rmat_i * WTvec_i
:sto16(r0, Rmat)
:sto16(r1, WTvec)
:sto16(r2, Bvec) // for all objects
ldx numobj inx // including cam
!loop: txa pha
jsr func_mulmatvec
:add16_immediate(r1, 12, r1)
pla tax
dex
bne !loop-
jsr func_clearHist
ldx scale_factor
inx
stx scale_factor2
rts
//--------------------------------------------------
func_initu0v0:
// u0 = -width * 4 * scale_factor
:add8_immediate(width, 2, FP1)
lda width + 1 sta FP1 + 1
lda width + 2 sta FP1 + 2
lda width + 3 sta FP1 + 3
jsr fcompl
:fmulFP1(scale_factor)
:mov32(FP1, u0)
// v0 = height * 4 * scale_factor + v_shift
:add8_immediate(height, 2, FP1)
lda height + 1 sta FP1 + 1
lda height + 2 sta FP1 + 2
lda height + 3 sta FP1 + 3
:fmulFP1(scale_factor)
:faddFP1(v_shift)
:mov32(FP1, v0)
// duv = 8 * scalefactor
:add8_immediate(scale_factor, 3, duv)
lda scale_factor + 1 sta duv + 1
lda scale_factor + 2 sta duv + 2
lda scale_factor + 3 sta duv + 3
// Set width8, height8
lda TEXTWIDTH sta width8
lda TEXTHEIGHT sta height8
rts
//--------------------------------------------------
func_initu0v0fr:
jsr func_initu0v0
opcFastRenderInit:
jmp $0000
renderForHistogram:
:mul8x(width8, height8, r0)
:sto16(r1, 64)
!loop: :cmp16(r0, r1)
bcc renderForDisplay
inc duv
lsr width8
lsr height8
:shr16(r0)
:shr16(r0)
jmp !loop-
renderForDisplay:
rts
//--------------------------------------------------
func_gmopc: // opcode modifier function
lda gmode // for output gfx modes
and #1
beq !lores+
//hires
lda #7 // 8x8 block mode
sta opcPixelPerRasterBlock + 1
sta opcPixelPerRasterBlock2 + 1
:sto16(opcPalettePassMode + 1, func_palettePass_hires)
:sto16(opcScanLine_U_step + 1, scale_factor)
lda #ASL sta opc_accHistAddrMode
jmp !next+
!lores:
lda #3 // 4x8 block mode
sta opcPixelPerRasterBlock + 1
sta opcPixelPerRasterBlock2 + 1
:sto16(opcPalettePassMode + 1, func_palettePass_lores)
:sto16(opcScanLine_U_step + 1, scale_factor2)
lda #NOP sta opc_accHistAddrMode
!next:
//all gfx modes
:sto16(opcFastRenderOutput + 1, func_accHist)
:sto16(opcFastRenderInit + 1, renderForHistogram)
lda #0 sta opcLoresLacedSwapper + 1
lda #0 sta opcHiresLacedSwapper + 1
rts
//--------------------------------------------------
func_tmopc:
// Modify opcode for text paint mode
:sto16(opcFastRenderOutput + 1, func_textpaint)
:sto16(opcFastRenderInit + 1, renderForDisplay)
rts
//--------------------------------------------------
func_clearHist:
lda #0
ldy #15
!loop: sta chist,y
dey
bpl !loop-
rts
//--------------------------------------------------
func_colorConverter: // Input: (Xreg,Yreg) for 8x8 cell
stx r0 // r0 = x
sty r0 + 1 // r0 + 1 = y
// Clear data if necessary
opcPixelPerRasterBlock2:
cpx #7
bne !noclear+
cpy #7
bne !noclear+
jsr func_clearHist
!noclear:
// Accumulate histogram
jsr func_accHist
// Check block complete
lda r0
bne !no+
lda r0 + 1
bne !no+
jmp !ok+
!no: rts
!ok:
// Palette pass
opcPalettePassMode:
jsr $0000
rts
//--------------------------------------------------
func_globalPalettePass: // Input: chist
// Find histogram mode // Output: r0 = max chist, r0 + 1 = first color
lda #0
sta r0 sta r0 + 1 // r0 = 0; r0 + 1 = 0
ldx #15
!loop: lda chist,x
beq !cont+
cmp r0 // if chist_i > r0
bcc !cont+ // then
sta r0 // r0 = chist_i
stx r0 + 1 // r0 + 1 = i
!cont: dex
bpl !loop-
// Set global background color
lda r0 + 1
sta BG1_REG
rts
//--------------------------------------------------
func_palettePass_lores: // Input: chist, blHSL
// r0..r6: used
// Find histogram modes
lda #0
sta r0 sta r0 + 1 // r0 = 0; r0 + 1 = 0
sta r1 sta r1 + 1 // r1 = 0; r1 + 1 = 0
sta r2 sta r2 + 1 // r2 = 0; r2 + 1 = 0
ldx #15
!loop: lda chist,x
beq !cont+
cpx BG1_REG
beq !cont+
cmp r0 // if chist_i > r0
bcc !skip+ // then
ldy r1 sty r2 // r2 = r1
ldy r1 + 1 sty r2 + 1 // r2 + 1 = r1 + 1
ldy r0 sty r1 // r1 = r0
ldy r0 + 1 sty r1 + 1 // r1 + 1 = r0 + 1
sta r0 // r0 = chist_i
stx r0 + 1 // r0 + 1 = i
jmp !cont+
!skip: cmp r1 // else if chist_i > r1
bcc !skip+ // then
ldy r1 sty r2 // r2 = r1
ldy r1 + 1 sty r2 + 1 // r2 + 1 = r1 + 1
sta r1 // r1 = chist_i
stx r1 + 1 // r1 + 1 = i
jmp !cont+
!skip: cmp r2 // else if chist_i > r2
bcc !cont+ // then
sta r2 // r2 = chist_i
stx r2 + 1 // r2 + 1 = i
!cont: dex
bpl !loop-
// Get color byte (first and second)
lda r1 + 1
asl asl asl asl
ora r0 + 1
sta r3 // r3 = (second,first) color
// and additionally r2 + 1 = (third) color
lda BG1_REG sta r4 // r4 = common bg (fourth) color
// Compute color mapping bits
ldx #15
!loop: lda chist,x
bne !cdist+
!cont: dex
bpl !loop-
jmp !bloop+
!cdist: // Match color by minimum distance
txa
asl asl asl asl
tay
!loop: lda disttable,y
cmp r0 + 1
beq !out10+
cmp r1 + 1
beq !out01+
cmp r2 + 1
beq !out11+
cmp r4
bne !next+
lda #$00
jmp !out+
!next: iny
jmp !loop-
!out10: lda #$AA
jmp !out+
!out01: lda #$11
jmp !out+
!out11: lda #$FF
!out: sta cbit,x
jmp !cont-
// Block loop
!bloop: ldy #0
sty r4 + 1
!ly: tya pha
ldy r4 + 1
ldx #0
!lx:
txa pha
lda blHSL,y
tax
lda coltable,x
sta r5
pla
sta r5 + 1
pla pha
eor r5 + 1
opcLoresLacedSwapper:
eor #$00 // $00 or $FF (2nd scan in laced)
lsr
bcs !sec+
lda r5 // Extract primary color
and #$0F
tax
lda cbit,x
ldx r5 + 1
jmp !cont+
!sec: lda r5 // Extract secondary color
lsr lsr lsr lsr
tax
lda cbit,x
ldx r5 + 1
!cont: lsr ror r6
lsr ror r6
iny
inx
cpx #4
beq !ex+
jmp !lx-
!ex: sty r4 + 1
pla tay
lda r6
sta bitblock,y
iny
cpy #8
beq !ey+
jmp !ly-
!ey:
// Set block colors
:mov16(cmptr, r5) // Get colormap ptr
lda r3
ldy #0
sta (r5),y
:mov16(cm2ptr, r5) // Get colormap2 ptr
lda r2 + 1
sta (r5),y
// Prepare 8x8 block
:mov16(bmptr, r6) // Get bitmap ptr for first 8x1
ldy #0
ldx #7 // loop row
!loop: // Set pixels
lda bitblock,x
sta (r6),y
iny
dex
bpl !loop-
// Update colormaps and bitmap ptr
:inc16(cmptr)
:inc16(cm2ptr)
:add16_immediate(bmptr, 8, bmptr)
rts
//--------------------------------------------------
func_palettePass_hires: // Input: chist, blHSL
// r0..r6: used
// Find histogram modes
lda #0
sta r1 sta r1 + 1 // r1 = 0; r1 + 1 = 0
sta r2 sta r2 + 1 // r2 = 0; r2 + 1 = 0
ldx #15
!loop: lda chist,x
beq !cont+
cmp r1 // if chist_i > r1
bcc !skip+ // then
ldy r1 sty r2 // r2 = r1
ldy r1 + 1 sty r2 + 1 // r2 + 1 = r1 + 1
sta r1 // r1 = chist_i
stx r1 + 1 // r1 + 1 = i
jmp !cont+
!skip: cmp r2 // else if chist_i > r2
bcc !cont+ // then
sta r2 // r2 = chist_i
stx r2 + 1 // r2 + 1 = i
!cont: dex
bpl !loop-
// Get color byte
lda r2 + 1
asl asl asl asl
ora r1 + 1
sta r0 // r0 = (second,first) color
// Compute color mapping bits
ldx #15
!loop: lda chist,x
bne !cdist+
!cont: dex
bpl !loop-
jmp !bloop+
!cdist: // Match color by minimum distance
txa
asl asl asl asl
tay
!loop: lda disttable,y
cmp r1 + 1
beq !out0+
cmp r2 + 1
bne !next+
lda #$FF
jmp !out+
!next: iny
jmp !loop-
!out0: lda #$00
!out: sta cbit,x
jmp !cont-
// Block loop
!bloop: ldy #0
sty r0 + 1
!ly: tya pha
ldy r0 + 1
ldx #0
!lx:
txa pha
lda blHSL,y
tax
lda coltable,x
sta r3
pla
sta r3 + 1
pla pha
eor r3 + 1
opcHiresLacedSwapper:
eor #$00 // $00 or $FF (2nd scan in laced)
lsr
bcs !sec+
lda r3 // Extract primary color
and #$0F
tax
lda cbit,x
ldx r3 + 1
jmp !cont+
!sec: lda r3 // Extract secondary color
lsr lsr lsr lsr
tax
lda cbit,x
ldx r3 + 1
!cont: asl
ror r4
iny
inx
cpx #8
beq !ex+
jmp !lx-
!ex: sty r0 + 1
pla tay
lda r4
sta bitblock,y
iny
cpy #8
beq !ey+
jmp !ly-
!ey:
// Set block colors
:mov16(cmptr, r5) // Get colormap ptr
lda r0
ldy #0
sta (r5),y
// Prepare 8x8 block
:mov16(bmptr, r6) // Get bitmap ptr for first 8x1
ldy #0
ldx #7 // loop row
!loop: // Set pixels
lda bitblock,x
sta (r6),y
iny
dex
bpl !loop-
// Update colormap and bitmap ptr
:inc16(cmptr)
:add16_immediate(bmptr, 8, bmptr)
rts
//--------------------------------------------------
func_accHist: // Input: colh, cols, coll: color
// r0 = x, r0 + 1 = y
// Output: chist: filled
// r1,r2,r3: used
lda r0 + 1 // Block pixel index
asl asl
opc_accHistAddrMode:
asl // asl (hires) or nop (lores)
ora r0
tay
lda colh
sta r1
lda cols
sta r2
lda coll
sta r3
asl r1 rol
asl r1 rol
asl r1 rol
asl r2 rol
asl r2 rol
asl r3 rol
asl r3 rol
asl r3 rol
// Dithering
sta r1
lda r3
cmp $D41B
bcs !skip+
lda r1
and #$07
beq !skip+
dec r1
!skip: lda r1
sta blHSL,y
tay
lda coltable,y
tay
and #$0F
tax
inc chist,x // Accumulate histogram for primary color
tya
lsr lsr lsr lsr
tax
inc chist,x // Accumulate histogram for secondary color
rts
//--------------------------------------------------
func_graphicRender:
// Set bitmap and colmap ptr
:sto16(bmptr0, BITMAP)
:sto16(cmptr0, COLMAP)
:sto16(cm2ptr0, COL_SEGMENT)
// Init u0,v0
jsr func_initu0v0
lda #0
sta paint_y // paint_y = 0
:mov32(v0, v) // v = v0
!ldy: lda #0
sta paint_x // paint_x = 0
:mov32(u0, u) // u = u0
:mov16(bmptr0, bmptr)
:mov16(cmptr0, cmptr)
:mov16(cm2ptr0, cm2ptr)
!ldx: ldy #7 // Yreg = 7
!ly: tya pha
opcPixelPerRasterBlock:
ldx #7 // Xreg = 7 (hires) or 3 (lores)
!lx: txa pha
jsr func_engine
pla tax pla tay // Recall Xreg and Yreg
tya pha txa pha
jsr func_colorConverter // Color converter subroutine
:mov32(u, FP1) // u + sc -> u or u + sc*2 -> u (lores)
opcScanLine_U_step:
:faddFP1(scale_factor)
:mov32(FP1, u)
pla tax
dex // Xreg--
bmi !ex+
jmp !lx-
!ex: :mov32(u, FP2) // u - duv -> u
:fsubFP2(duv)
:mov32(FP1, u)
:mov32(v, FP2) // v - sc -> v
:fsubFP2(scale_factor)
:mov32(FP1, v)
pla tay
dey // Yreg--
bmi !ey+
jmp !ly-
!ey: :mov32(v, FP1) // v + duv -> v
:faddFP1(duv)
:mov32(FP1, v)
:mov32(u, FP1) // u + duv -> u
:faddFP1(duv)
:mov32(FP1, u)
inc paint_x // paint_x++
lda paint_x // cmp paint_x,width
cmp width8
bpl !edx+
jmp !ldx-
!edx: :mov32(v, FP2) // v - duv -> v
:fsubFP2(duv)
:mov32(FP1, v)
:add16_immediate(bmptr0, 320, bmptr0)
:add16_immediate(cmptr0, 40, cmptr0)
:add16_immediate(cm2ptr0, 40, cm2ptr0)
inc paint_y // paint_y++
lda paint_y // cmp paint_y,height
cmp height8
bpl !edy+
jmp !ldy-
!edy: rts
//--------------------------------------------------
func_fastRender:
// Init u0,v0
jsr func_initu0v0fr
lda #0
sta paint_y // paint_y = 0
:mov32(v0, v) // v = v0
!ldy: lda #0
sta paint_x // paint_x = 0
:mov32(u0, u) // u = u0
!ldx:
jsr func_engine
// Put paint x,y into r0, r0 + 1 (necessary for hist. acc.)
lda paint_x
sta r0
lda paint_y
sta r0 + 1
opcFastRenderOutput:
jsr $0000
:mov32(u, FP1) // u + duv -> u
:faddFP1(duv)
:mov32(FP1, u)
inc paint_x // paint_x++
lda paint_x // cmp paint_x,width
cmp width8
bpl !edx+
jmp !ldx-
!edx: :mov32(v, FP2) // v - duv -> v
:fsubFP2(duv)
:mov32(FP1, v)
inc paint_y // paint_y++
lda paint_y // cmp paint_y,height
cmp height8
bpl !edy+
jmp !ldy-
!edy: rts
//--------------------------------------------------
func_textpaint:
lda colh sta r1
lda cols sta r2
lda coll sta r3
:getColor(r1,r2,r3)
sta paint_col
jsr func_paint
rts
//--------------------------------------------------
func_engine:
:mov32(u, FP2) // px = u / focal
:fdivFP2(objscale)
:mov32(FP1, px)
:mov32(v, FP2) // py = v / focal
:fdivFP2(objscale)
:mov32(FP1, py)
// Compute Q = R*[px py 1]
:mov32(Rmat, FP1)
:fmulFP1(px)
:mov32(FP1, Qvec)
:mov32(Rmat + 4, FP1)
:fmulFP1(py)
:faddFP1(Qvec)
:faddFP1(Rmat + 8)
:mov32(FP1, Qvec)
:mov32(Rmat + 12, FP1)
:fmulFP1(px)
:mov32(FP1, Qvec + 4)
:mov32(Rmat + 16, FP1)
:fmulFP1(py)
:faddFP1(Qvec + 4)
:faddFP1(Rmat + 20)
:mov32(FP1, Qvec + 4)
:mov32(Rmat + 24, FP1)
:fmulFP1(px)
:mov32(FP1, Qvec + 8)
:mov32(Rmat + 28, FP1)
:fmulFP1(py)
:faddFP1(Qvec + 8)
:faddFP1(Rmat + 32)
:mov32(FP1, Qvec + 8)
// Object geometry call
:sto16(r11, WTvec + 12) // ptr to WTvec of the 1st obj
:sto16(r10, objscale + 4) // ptr to scale of the 1st obj
:sto16(r9, objpos + 12) // ptr to pos of the 1st obj
:sto16(r8, Rmat + 36) // ptr to rotmat of the 1st obj
:sto16(r7, s + 4) // ptr to s of the 1st obj
:sto16(r6, Bvec + 12) // ptr to Bvec of the 1st obj
ldy #1 // shift for the 1st obj
ldx numobj
!loop: txa pha
tya pha
// !!!! DONT MODIFY R6-R11 IN GEOMETRY ROUTINE !!!!
lda objtype,y
cmp #1
bne !skip+
jsr func_planeGeometry // objtype = 1
jmp !out+
!skip: cmp #2
bne !out+
jsr func_sphereGeometry // objtype = 2
!out: pla tay iny
:add16_immediate(r6, 12, r6)
:add16_immediate(r7, 4, r7)
:add16_immediate(r8, 36, r8)
:add16_immediate(r9, 12, r9)
:add16_immediate(r10, 4, r10)
:add16_immediate(r11, 12, r11)
pla tax dex
bne !loop-
// Choose front
lda #0
sta colh
sta cols
sta coll
:fone(rr2) // rr2 = 1
lda #$FF // smax (max fp) -> rr0
sta rr0
sta rr0 + 2
sta rr0 + 3
lda #$7F
sta rr0 + 1
lda #4 // shift for s of the 1st obj
sta r4
ldy #1 // shift for si and li of the 1st obj
ldx numobj
!loop: txa pha
tya pha
ldy r4
:mov32Y_(s, FP1)
:fcmpFP1(rr0) // s_i <= smax AND
bpl !skip+
:fcmpFP1(rr2) // s_i >= 1
bmi !skip+
!ok: :mov32Y_(s, rr0)// then smax = s_i
pla tay pha
lda colh,y sta colh // colh = colh_i
lda cols,y sta cols // cols = cols_i
lda coll,y sta coll // coll = coll_i
!skip: pla tay iny
:add8_immediate(r4, 4, r4)
pla tax dex
beq !over+
jmp !loop-
!over:
rts
//--------------------------------------------------
func_planeGeometry:
sty r20 + 1 // Save byte shift
// Avec = Rmat_i * Qvec
:mov16(r8, r0) // Rmat
:sto16(r1, Qvec)
:sto16(r2, Avec)
jsr func_mulmatvec
// s_i = Bvec_i / Avec_2
ldy #8
:mov32indirectY_(r6, FP2)
:fdivFP2(Avec + 8)
:mov32_indirect(FP1, r7)
// x = s_i * Avec_0 - Bvec_i_0
// y = s_i * Avec_1 - Bvec_i_1
:mov32(FP1, rr4)
:fmulFP1(Avec)
:mov32(FP1, FP2)
:mov32indirect_(r6, FP1)
jsr fsub
:mov32(FP1, rr2) // x (rr2)
:mov32(rr4, FP1)
:fmulFP1(Avec + 4)
:mov32(FP1, FP2)
ldy #4
:mov32indirectY_(r6, FP1)
jsr fsub
:mov32(FP1, rr4) // y (rr4)
// Checkerboard
ldy r20 + 1
lda objcolorH,y
sta colh,y
lda objcolorS,y
sta cols,y
lda objcolorL,y
sta coll,y
:mov32indirect_(r10, FP1)
:fcmpo(FP1)
bmi nochecker
:fdivFP1(rr2)
jsr fix
lda FP1 + 2 sta r20
:mov32indirect_(r10, FP1)
:fdivFP1(rr4)
jsr fix
lda r20 eor FP1 + 2
sta r20
lda rr2 + 1 eor rr4 + 1
asl rol eor r20
lsr
bcc nochecker
ldy r20 + 1
lda #0
sta colh,y