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it keeps trying to find init.lua? #24

@BrianOrdonez

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@BrianOrdonez

This may be just a skill issue on my part but anytime id import bytenet in typescript "import ByteNet from "@rbxts/bytenet";" when it would decompile to lua it would come out as "local ByteNet = TS.import(script, game:GetService("ReplicatedStorage"), "rbxts_include", "node_modules", "@rbxts", "bytenet", "src", "init.luau")" the issue is init.luau does not exist in roblox studio but it oddly does in visual studio code, porting over the init.luau file over manually and changing the paths fixes this and bytenet works as normal

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