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stuff in ReplicatedStorage should have Archivable property set to false #21

@fewkz

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@fewkz

For the ByteNetStorage, ByteNetReliable, and ByteNetUnreliable objects in ReplicatedStorage, you should set the Archivable property to false, otherwise they will remain in ReplicatedStorage as garbage for games that use SavePlaceAsync to persist changes to the place

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