I encountered an issue where if you use ClearBackground() and try to draw a sprite some sprites, they will flicker on the screen.
This is the code
unsafe {
raylib_ffi::InitWindow(width_height.0,
width_height.1,
rl_str!(title)
);
while !raylib_ffi::WindowShouldClose() {
raylib_ffi::draw!({
raylib_ffi::ClearBackground(raylib_ffi::colors::GREEN);
context.food.clone().draw();
context.snake.clone().draw();
});
};
raylib_ffi::CloseWindow();
}
Where food.draw() is this
unsafe {
raylib_ffi::draw!(
raylib_ffi::DrawRectangle(
self.pos.0 as i32,
self.pos.1 as i32,
GRID_CELL_SIZE.0 as i32,
GRID_CELL_SIZE.1 as i32,
raylib_ffi::colors::BLUE)
);
}
and snake.draw() is this
unsafe {
raylib_ffi::draw!(
raylib_ffi::DrawRectangle(
self.body[0].pos.0,
self.body[0].pos.1,
GRID_CELL_SIZE.0 as i32,
GRID_CELL_SIZE.1 as i32,
raylib_ffi::colors::DARKGREEN)
);
}
While looking at similiar issues it seems this happens if we DONT use ClearBackground so I just cant understand why
if I comment the ClearBackground everything works.
DISCLAIMER: I am a complete newbie on Raylib, this could very well not be the wrapper's fault, but having found the exact opposite results in the C Raylib version it seems weird
I encountered an issue where if you use ClearBackground() and try to draw a sprite some sprites, they will flicker on the screen.
This is the code
Where
food.draw()is thisand
snake.draw()is thisWhile looking at similiar issues it seems this happens if we DONT use
ClearBackgroundso I just cant understand whyif I comment the ClearBackground everything works.
DISCLAIMER: I am a complete newbie on Raylib, this could very well not be the wrapper's fault, but having found the exact opposite results in the C Raylib version it seems weird