Title: Bug: Ghosts get stuck and jitter at corners (Movement/Collision Refinement)
Description:
Describe the bug
During gameplay, the ghosts frequently get stuck or jitter when trying to navigate around corners. The movement is not smooth, likely due to a pixel-alignment or hitbox collision issue when turning at intersections.
To Reproduce
Start the game.
Observe the ghosts as they navigate tight corners.
Notice that they often pause, jitter, or get temporarily stuck against the wall edges instead of turning smoothly.
Expected behavior
Ghosts should smoothly snap to the grid or have enough movement tolerance to turn corners without colliding with the wall edges.
Proposed Solution
I plan to implement a grid-snapping tolerance (e.g., if the ghost is within a few pixels of the turn, align it perfectly to the axis) or slightly adjust the collision hitboxes to allow smoother cornering.
Can I work on this?
Yes! I am a GSSoC 2026 contributor. Please assign this to me.
Title: Bug: Ghosts get stuck and jitter at corners (Movement/Collision Refinement)
Description:
Describe the bug
During gameplay, the ghosts frequently get stuck or jitter when trying to navigate around corners. The movement is not smooth, likely due to a pixel-alignment or hitbox collision issue when turning at intersections.
To Reproduce
Start the game.
Observe the ghosts as they navigate tight corners.
Notice that they often pause, jitter, or get temporarily stuck against the wall edges instead of turning smoothly.
Expected behavior
Ghosts should smoothly snap to the grid or have enough movement tolerance to turn corners without colliding with the wall edges.
Proposed Solution
I plan to implement a grid-snapping tolerance (e.g., if the ghost is within a few pixels of the turn, align it perfectly to the axis) or slightly adjust the collision hitboxes to allow smoother cornering.
Can I work on this?
Yes! I am a GSSoC 2026 contributor. Please assign this to me.