Dear all,
I would like to create rotation matrix with facepose outputs (i.e. pitch, yaw, roll) to apply rigid inverse affine translation so that I can apply rigid motion correction. However, because the landmarks are in 2D, I do not know how to do this calculation.
I thought of getting some clues from the developers on how they calculated the facepose values but I could not find any information. Could you please provide some details?
Thanks!
Dear all,
I would like to create rotation matrix with facepose outputs (i.e. pitch, yaw, roll) to apply rigid inverse affine translation so that I can apply rigid motion correction. However, because the landmarks are in 2D, I do not know how to do this calculation.
I thought of getting some clues from the developers on how they calculated the facepose values but I could not find any information. Could you please provide some details?
Thanks!