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details on 'facepose' outputs  #240

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@HilalNizamoglu

Dear all,
I would like to create rotation matrix with facepose outputs (i.e. pitch, yaw, roll) to apply rigid inverse affine translation so that I can apply rigid motion correction. However, because the landmarks are in 2D, I do not know how to do this calculation.
I thought of getting some clues from the developers on how they calculated the facepose values but I could not find any information. Could you please provide some details?
Thanks!

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