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149 lines (124 loc) · 2.9 KB
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racinggame.matrixcode
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149 lines (124 loc) · 2.9 KB
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var roadpieces[12][13];
var is_on[12];
var car_x = 6;
var car_y = 2;
var ref_point = 4;
var keep_state = 2;
var loop_counter = 0;
var points = 0;
var loose_state = false;
var distance;
function init() {
reset();
set_controls(0b00001010);
}
function game_loop() {
if (loose_state) return;
points++;
if (is_animation_running()) return;
set_tps(get_current_tps() + 0.013 / (get_current_tps() / 10));
set_status(str::format("Points: %d", points));
if (keep_state < 0 && random(0, 10) > 4) {
if (random(0, 9) > 4) {
if (ref_point > 0) {
ref_point--;
keep_state = 7;
}
} else {
if (ref_point < 6) {
ref_point++;
keep_state = 7;
}
}
}
keep_state--;
for (var y = 0; y < 12; y++) {
for (var x = 0; x < 12; x++) {
roadpieces[x][y] = roadpieces[x][y + 1];
}
}
for (var i = 0; i < 12; i++) {
roadpieces[i][12] = false;
}
roadpieces[ref_point][12] = true;
if (points > 300) {
distance = 4;
} else {
distance = 5;
}
roadpieces[ref_point + distance][12] = true;
if (loop_counter >= 3) {
loop_counter = 0;
}
for (var i = 0; i < 12; i++) {
is_on[i] = false;
if ((i + loop_counter) % 3 == 0) {
is_on[i] = true;
}
}
loop_counter++;
if (roadpieces[car_x][car_y] || roadpieces[car_x][car_y + 1]) {
loose_state = true;
set_controls(0b00100000);
run_animation_splash(car_x, car_y, 0xFF0000, true, 1000, 1000);
}
}
function draw() {
if (is_animation_running()) return;
if (loose_state) {
clear();
number(1, 4, points, 0xFF0000);
return;
}
for (var y = 0; y < 12; y++) {
for (var x = 0; x < 12; x++) {
if (roadpieces[x][y]) {
if (is_on[y]) {
set(x, y, 0x00FF00);
} else {
set(x, y, 0xFFFFFF);
}
} else {
off(x, y);
}
}
}
set(car_x, car_y, 0xFF0000);
set(car_x, car_y + 1, 0xFF0000);
}
function clean_up() {
}
function on_event(event) {
if (event == 2) {
if (car_x > 0) {
car_x--;
}
}
if (event == 3) {
if (car_x < 11) {
car_x++;
}
}
if (event == 5) {
loose_state = false;
reset();
set_controls(0b00001010);
}
}
function reset() {
car_x = 5;
car_y = 2;
ref_point = 4;
keep_state = 2;
loop_counter = 0;
points = 0;
for (var x = 0; x < 12; x++) {
for (var y = 0; y < 13; y++) {
roadpieces[x][y] = y == 12 && (x <= ref_point || x >= ref_point + 5);
}
}
for (var i = 0; i < 12; i++) {
is_on[i] = false;
}
set_tps(10);
}